Reset Nodes After Each Season Cycle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reset Nodes After Each Season Cycle

Postby Mashadar » Tue Apr 07, 2020 7:34 pm

Aceb wrote:Regardless of bots or not, factions will ALWAYS have man-power to find what they want, leading to even lower chance of a hermit to stumble upon something valuable and trade worthy. Right now, if a hermit finds something valueable, there's pretty good chance that they might prevent quick finding of such thing.

This. I don't have the time to scout the entire continent for quality nodes every 2 months. Factions do, because they have many people. Last world, I found a q400 moose spot, q270 deers, q370 swans and various other spots over time, which gave me access to decent bone clay. This would have been hard with seasonal quality nodes and essentially impossible with completely random animal qualities.

Mario_Demorez wrote:Factions aren't causing problems to nodes other than clay/natural resources and this topic isn't about that.

Then what is it about? The current static quality system works fine for both factions and hermits and therefore should be left as it is.
User avatar
Mashadar
 
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: Reset Nodes After Each Season Cycle

Postby Mario_Demorez » Tue Apr 07, 2020 8:07 pm

It would be something that seasons could add to the game. Also if someone doesn't have a q400 moose node near by he might next season cycle. Its about mixing shit up. Boring af if you know where everything is already. Animals move, plants lose quality if grown in the same place over and over, so it makes sense too.

It would also make exploration still a thing as the world length prolongs.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Reset Nodes After Each Season Cycle

Postby Ysh » Tue Apr 07, 2020 8:29 pm

Do not move my fish nodes.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Reset Nodes After Each Season Cycle

Postby Mario_Demorez » Tue Apr 07, 2020 9:14 pm

Ysh wrote:Do not move my fish nodes.


Well the only reason I recommended this idea was because it seems to only hurt people by making them have to do something in the game they use to not have to do, like searching for new nodes every spring! Seems like something loftar and jorb would go for!
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Reset Nodes After Each Season Cycle

Postby Ysh » Tue Apr 07, 2020 9:26 pm

Mario_Demorez wrote:
Ysh wrote:Do not move my fish nodes.


Well the only reason I recommended this idea was because it seems to only hurt people by making them have to do something in the game they use to not have to do, like searching for new nodes every spring! Seems like something loftar and jorb would go for!

Right now I think there is big reward for find fish node because I will have reliable source of fishes. To find these nodes is large effort for me to do, so I require this reward for efforts to be worth it. If nodes will change too quickly, I will not have time to map him, and then to get fish is frustration random instead of satisfying reward of efforts.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Reset Nodes After Each Season Cycle

Postby Potjeh » Tue Apr 07, 2020 9:36 pm

Yeah don't mess with fish nodes. They're hard to find, and they're far from OP.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Reset Nodes After Each Season Cycle

Postby bmjclark » Wed Apr 08, 2020 5:10 am

Kind of defeats the purpose of the quest givers local quality boost rewards
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4012
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Reset Nodes After Each Season Cycle

Postby Glorthan » Wed Apr 08, 2020 5:22 am

bmjclark wrote:Kind of defeats the purpose of the quest givers local quality boost rewards

Depends how the buff is applied. It just needs to be like realm bonuses, and add on top.
Glorthan
 
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 0 guests