Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
Plunk!
Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
Plunk!
azrid wrote:Its because it was very recent.
Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
MagicManICT wrote:Ysh wrote:Oddity wrote:sounds cool
what happens to it when the ice thaws in spring?
Plunk!
Definitely this. Got to move it back to shore quickly! Since we already have kicksleds and wagons, this should be relatively easy to code, too. The problem, currently, would be if you use that code as a base, you don't get your interior like you do with a house. We'll have to wait for the object thing later.
Hasta wrote:Or maybe, just maybe, use a "deployable" mechanics like for a spitroast or wrecking ball (or, given that a hut is a big object, raft-like several parts combined into one). You make a hole in the ice, you haul a "fishing hut kit" to it and "deploy" it; when the time comes -- you dismantle the hut and shove it into the furthest palisade corner until next winter.
Heck, even allow it to have quality, give q-dependant fishing bonuses and serve as an additional resource sink.