Making rennet from other sources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Making rennet from other sources

Postby azrid » Wed Apr 15, 2020 10:56 pm

rainland wrote:
azrid wrote:Its interesting that you want the game to be changed based on the rules you have set on yourself only.

If that were true I'd want to change rennet making from sucklings maws to nettle. What I'm suggesting is adding new content to the game. This forum is exactly made for this kind of topics. To me it looks rather that you are trying to keep the game only the way you like it.

Yea you want it to be something everyone or big groups will abuse.
I will consider your idea if you bring proper balance to the table.
rainland wrote:
azrid wrote:There are things called forage bots that keep foraging at a very low power level.

As if you couldn't farm bot? Let's be real here, any task can be botted in the game. So thats not actually a proper argument.

It is an argument when it comes to foraging because the developers have been trying to put in systems(fate, global pools) that make botting less useful.
The very reason they can't "fix foraging" or add powerful foraged items is due to them trying to enforce less value gain from forage bots.
Your idea would act inverse to that stance.
rainland wrote:
azrid wrote:The number of nettle can't be high enough.

You're making producing calves sound like rocket science. It's not. It's actually rather easy. Nettle was also just an example. I did suggest other ideas that you ignored and judged my idea to be bad.

Managing livestock isn't as simple especially for a big village. There have been villages who recruit just livestock managers. Its not rocket science but its a lot of work if you want enough cheese.
Again adding a circumventing mechanic will make it abused and you have not provided a detailed balance plan for your idea.
Many people make this mistake of writing up their super cool idea and then expecting only 2 developers to brainstorm and fix all the balance issues in a limited amount of dev time.
rainland wrote:
azrid wrote:Hope that answers you why this idea is bad. Sorry if you feel like I'm being mean to you.

My idea being bad is your opinion, not the truth. Be sorry for your lack of manners, not my feelings.

Sorry for my lack of manners. Your idea sucks since you didn't provide enough details about the balance issue.
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Re: Making rennet from other sources

Postby MagicManICT » Thu Apr 16, 2020 3:08 am

I'd LOVE for the process to get away from maws only. One of the primary sources for rennet was the ruminant stomach of any animal, though, and certainly not just the calves and lambs of the world. The reason we got away from it, as far as I can tell, is exactly as azrid says--too easy to produce mass amounts of high quality cheese with animal intestines.

As far as nettle or other foraged sources.... few would use it, mostly low-tech, low effort hermits (aka spruce caps), as suckling maws soon outpace even the best foraged goods. If you add gardening pots in as a source for growing your foraged item, then you're still likely behind the quality of your animals. This is more precisely the point as to why it shouldn't take up too much time arguing despite a sound reasoning. If it's something the devs decide to add, it won't be because of any of us arguing over why it's a good or bad idea, it'll be a bone to toss to a few players.

Also: has been requested before. (at least three different threads in a search, including this one, and I only scanned through a few pages of the search.) Devs don't seem to be interested. Feel free to discuss further. I'm just putting that here for information. search.php?st=0&sk=t&sd=d&sr=posts&keywords=rennet&fid%5B%5D=48
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Making rennet from other sources

Postby Oddity » Thu Apr 16, 2020 9:05 am

rainland wrote:For your information, in addition to the pasture spacing, I also play this game in a way that I abstain from killing anything. I don't want to base my advancement on the pools of blood shed from animals.

Oh, how noble :lol: So he had you at your honest concern for virtual pixel calves' lives.
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Re: Making rennet from other sources

Postby ogey » Wed May 05, 2021 5:08 pm

Wasn't sure if I should post this here or just make a new thread.
Instead of nettles, I'd suggest using fig latex as an alternative source for animal rennet. It can be used for curdling but has the downside that adding just a little bit too much to your milk results in an incredibly bitter cheese, ruining it. It would be tied to tree quality and the cheese going bad could be a random occurrence to not make cheese overabundant. Just something for hermits who aren't mass producing cows but have space for a fig tree in their plot.
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Re: Making rennet from other sources

Postby Sevenless » Wed May 05, 2021 7:02 pm

azrid wrote:We all want no effort endgame foods deep down inside but fight the urge to ask for it.


Sometimes players shouldn't get what they want.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: Making rennet from other sources

Postby azrid » Wed May 05, 2021 9:59 pm

Free cheese for all! Zero cost! Infinite capacity!
I would love to see a new cheese tree for some easy to produce plant based rennet.
The cheese itself should suck just like the players who would be making it.
No double stats, low fep values and mostly con and charisma based.
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