Stop increasing number of quests per credo /Mystic discusion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stop increasing number of quests per credo /Mystic discu

Postby CSPAN » Tue Apr 28, 2020 3:37 pm

Bro, it can be hardcore AND make sense. My gripes are that this shit almost never makes sense. Homie we got the hours, but not the patience to deal with dumb shit.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Glorthan » Tue Apr 28, 2020 4:49 pm

Since when did taking lots of time to do something make it "hardcore".

That's why why WoW was never hardcore, but hc d2 on PvP servers... That was impressive.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Mr_Bober » Tue Apr 28, 2020 11:16 pm

People keep complaining about this because they want to have everything and fast, meanwhile I'm here doing my damn 4th "harvest pumpkins" quest for farmer...

The only immediate fix credos need is the "match quests with seasons" one. Other than that, it would be nice to see a complete rework of credos, but that's very unlikely.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Nightdawg » Wed Apr 29, 2020 2:31 am

Mr_Bober wrote:People keep complaining about this because they want to have everything and fast


More like, unfair RNG allows your enemies to have everything fast while you roll 50x "harvest pumpkins" quests. :lol:
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Valnar » Wed Apr 29, 2020 5:28 am

Mr_Bober wrote:People keep complaining about this because they want to have everything and fast


Or maybe it's the inconsistency of them that people keep complaining about. I dunno about other people, but if it took like a month of steady progress to complete a credo (with the RNG & backtracking removed from the system) I'm pretty sure I would enjoy it more than the current system. At least then I could plan around it.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Mr_Bober » Wed Apr 29, 2020 1:24 pm

Nightdawg wrote:
Mr_Bober wrote:People keep complaining about this because they want to have everything and fast


More like, unfair RNG allows your enemies to have everything fast while you roll 50x "harvest pumpkins" quests. :lol:


The point of random quests is not giving an advantage to people who already know what they'll get next. Most credos would be completed in one day if people could prepare ahead, knowing which quests they are getting next.

Valnar wrote:
Mr_Bober wrote:People keep complaining about this because they want to have everything and fast


Or maybe it's the inconsistency of them that people keep complaining about. I dunno about other people, but if it took like a month of steady progress to complete a credo (with the RNG & backtracking removed from the system) I'm pretty sure I would enjoy it more than the current system. At least then I could plan around it.

And how would you make it take a month? Because the only thing that is truly time-gated is studying curios, and even that can be made faster with xp.
Also while some people would enjoy the extra effort required, I imagine lots of people would just give up on credos. If you want them to take that long you would have to give WAY BETTER rewards.
And while I'm not against it per-se, this would mean redesigning credos completely.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Valnar » Wed Apr 29, 2020 4:05 pm

Mr_Bober wrote:And how would you make it take a month? Because the only thing that is truly time-gated is studying curios, and even that can be made faster with xp.
Also while some people would enjoy the extra effort required, I imagine lots of people would just give up on credos. If you want them to take that long you would have to give WAY BETTER rewards.
And while I'm not against it per-se, this would mean redesigning credos completely.


The month timeline I was saying was mostly as a contrast. Like the current system is so frustrating that a more consistent system, even if it is significantly slower would be preferable.

One way that I could think of to change the system would be to turn it into another arbitrary point system, kind of like something resembling the old LP system, but with some important differences.

Let's say you need 10k credo points to fully complete the forager credo. Doing anything 'forager' related would give you some amount of credo points. Maybe doing something that isn't normally efficient (like studying a bad curio) gives relatively more credo points or provides some other sort of bonus to progression.

Each day you have a pool of credo points you can earn, like maybe 1k a day. Then beyond that maybe you can have quests where you talk to named trees & rocks to recover a bit of that pool, to give some people something to chase if they want to cut off some of the time.

So there, a kind of generic time gated point system that could still fit thematically in that you are practicing & specializing. Obviously it would be an overhaul of the system, but I think it would be one that is better than the current one.
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