Fostik wrote:This magic is too cheap, and allows attacker cast it repeatedly, so you can even escape being on horse. Make it so that raw hide aggroes all horses on you on cast, because caster should pay for such op magic.
Mr_Bober wrote:The only change I'd love to see is a shorter range.
You don't need to give people on horse an advantage in combat, but they should have an advantage when it comes to running away. Meaning u shouldn't be able to use raw hide as soon as they pop on your screen.
Tamalak wrote:I think the whole point of 'raw hide' is to remove horses from PvP. They haven't balanced PvP for horseback so they're not allowing horses to be used for it.
kmarad wrote:Then what about kicksleds?
kmarad wrote:Tamalak wrote:I think the whole point of 'raw hide' is to remove horses from PvP. They haven't balanced PvP for horseback so they're not allowing horses to be used for it.
Then what about kicksleds?
MagicManICT wrote:Clearly we need a "rawhide" for kicksleds and knarrs.
Glorthan wrote:kmarad wrote:Horses are literally whoever has higher horse stats and the most leashed can auto win/escape.
DDDsDD999 wrote:Threads where people that don't pvp try to suggest pvp changes should be insta-locked tbh.
kmarad wrote:But if you are chased by someone with a better horse than yours, you can dismount him - he'll probably do the same - hence the combat will be on foot from then on, which sounds balanced.
I mean, since forever on H&H, it has been whoever has the highest quantity of best quality water that can auto win / escape.
How putting horses in the equation makes it that different ? Replace water q by horse q. Fights will be faster, people on foot can play with cliffs, speed buffs, and dismounting.
SnuggleSnail wrote:DDDsDD999 wrote:Threads where people that don't pvp try to suggest pvp changes should be insta-locked tbh.
This. If you need to teach somebody the entire game before you can explain to them why their idea is bad, their thread should be in the How Do I section, not C&I.
kmarad wrote:A common saying is that if you can't explain something simply, it's probably because that you don't understand it perfectly yourself.
MagicManICT wrote:It's also a common saying that you can't teach a first grader advanced calculus... at least in math circles.
There's a lot of layers to the knowledge in Haven. I'm somewhere in the middle, and it appears to me that, overall, this is more of a request from "a lack of knowledge of deeper game mechanics." I don't disagree with the premise of the argument, but the solution is much more complex than this thread can possibly cover because the base of the subject, PvP combat, is inherently flawed. Just to note, I don't think anything in this thread would bring more balance to the game. Just the opposite could be true, though, and it make encounters less balanced and less fun for all.
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