Glorthan wrote:4 requires ... to keep on top of the swings of the price of the metal itself
That's the same issue custom currencies have in this game, since after all it comes down to the value of the bar of metal used to make it. You can't trust that the guys minting won't just make more money when they want to buy something they couldn't afford. IRL doesn't work that way.
Glorthan wrote:#5 puts you entirely at the mercy of whichever realm's currency you decide to use, which is just more risk for no reason. It's also a logistics nightmare, you could sit on the other side of the realm.
It's actually safer than using local currencies. The more people use a currency, the safest it is, since its value won't suddenly change by a lot. A guy losing his coins, or someone stopping playing won't make much of difference on a large market, while it would if only 5 people used that coin.
Glorthan wrote:I don't think we need more barriers to hermits setting up their own markets.
The whole point of this thread is to fix the way currency work in this game, since right now it's so bad that most people won't even bother using it.
Those who "open shop" right now mostly do it on the forum, using a point system, because it's safer and way more stable. And for local trades, most people do it through chat and/or Discord. Barter stands are largely underused exactly because the current coin system sucks.
Unless we want to get a currency system like Salem did, where coins had a set value thanks to NPC shops, we need to give control to players. And to keep the value somewhat stable we need those players to be a small but active group. That's why realm leaders would work well: unlikely to suddenly quit the game, and a small enough number that prevents having 200 kinds of currency out there.