reconsider cheese racks softcapping

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: reconsider cheese racks softcapping

Postby loleznub » Tue May 05, 2020 6:28 pm

Ardennesss wrote:they'll do something like add a random chance for mice to spawn near cheese and eat it unless you build 1000 mouse traps and refill the bait/rearm them everyday.


Will consider ¦]
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Re: reconsider cheese racks softcapping

Postby azrid » Tue May 05, 2020 10:04 pm

Ardennesss wrote:
azrid wrote:This post will force their hand.
Nah, it'll take Shubla to bot it, threaten to release the bot, and then they'll do something like add a random chance for mice to spawn near cheese and eat it unless you build 1000 mouse traps and refill the bait/rearm them everyday.

bait for mousetraps has to be cheese
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Re: reconsider cheese racks softcapping

Postby Artemiswhb » Wed May 06, 2020 2:53 pm

+1 Please remove cheese rack quality, all it does is give botters an advantage and to make any decent quantity of cheese you practically need a bot for bashing and rebuilding the cheese racks every time you get better wood :? :(
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Re: reconsider cheese racks softcapping

Postby Necrisha » Thu May 07, 2020 8:56 am

Ardennesss wrote:
azrid wrote:This post will force their hand.
Nah, it'll take Shubla to bot it, threaten to release the bot, and then they'll do something like add a random chance for mice to spawn near cheese and eat it unless you build 1000 mouse traps and refill the bait/rearm them everyday.


Release mice? Nah it'll be added to the rats that already spawn in caves the cellar and outside. The spawn rates will be increased to boot.
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Re: reconsider cheese racks softcapping

Postby Pills » Thu May 07, 2020 6:46 pm

The devs simply do not play the game enough to actually understand how frustrating some things are, they only ever knee-jerk react to when multiple people make complaints and never actually consider what their players think regardless of how many people and how often the same complaints are made.

Because of this, i doubt they will ever change cheese racks.
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Re: reconsider cheese racks softcapping

Postby pimotimo » Thu May 07, 2020 6:51 pm

+1...
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Re: reconsider cheese racks softcapping

Postby jorb » Sun May 10, 2020 2:34 pm

Pills wrote:The devs simply do not play the game enough to actually understand how frustrating some things are, they only ever knee-jerk react to when multiple people make complaints and never actually consider what their players think regardless of how many people and how often the same complaints are made.

Because of this, i doubt they will ever change cheese racks.


I don't think that's true, or fair.

We get this request a lot, and I certainly see the arguments for it, but my problem is one of consistency, and I think this points to a more general problem with the quality mechanics as regards upgrading infrastructure, because in principle this applies to kilns and herbalist's tables and whatnot as well. Sure, the racks might be the moste egregious case, but nevertheless.

Will consider, but not 100% sold.
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Re: reconsider cheese racks softcapping

Postby Artemiswhb » Sun May 10, 2020 2:48 pm

jorb wrote:We get this request a lot, and I certainly see the arguments for it, but my problem is one of consistency, and I think this points to a more general problem with the quality mechanics as regards upgrading infrastructure, because in principle this applies to kilns and herbalist's tables and whatnot as well. Sure, the racks might be the moste egregious case, but nevertheless.

Will consider, but not 100% sold.

It's more about the fact that you have to double upgrade your infrastructure when it comes to cheese, not only do you have the cheese trays softcapping/affecting the quality but also the cheeseracks.
Whereas with kilns and herbalist's tables you have a single object to worry about. For those 2 cases it also makes sense because the product is directly touching the object, the cheese is not.

you also don't build a 100 kilns and you don't have to bash them every other week because you got a tree upgrade.
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Re: reconsider cheese racks softcapping

Postby Glorthan » Sun May 10, 2020 3:26 pm

jorb wrote:We get this request a lot, and I certainly see the arguments for it, but my problem is one of consistency, and I think this points to a more general problem with the quality mechanics as regards upgrading infrastructure, because in principle this applies to kilns and herbalist's tables and whatnot as well. Sure, the racks might be the moste egregious case, but nevertheless.

Nobody complains about the other types though. Also the softcap is really harsh, compared to the kiln, oven or smelter formula (is 1/4 effect instead of 1/2 like cheese).

Also the huge quantities of racks required is really cancerous: they barely hold any cheese and take forever to complete, thus you need hundreds of them. Hence the complaints about having to replace them.
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Re: reconsider cheese racks softcapping

Postby MagicManICT » Sun May 10, 2020 4:11 pm

Artemiswhb wrote:It's more about the fact that you have to double upgrade your infrastructure when it comes to cheese, not only do you have the cheese trays softcapping/affecting the quality but also the cheeseracks.

Tubs? Maybe it's been too long since I've dealt with cheese, but pretty sure that makes it three times your wood quality is factored into cheese production.

Steel production sees something similar with clay and coal quality--3x for clay (kiln to make bricks, smelter, finery forge)*, 3x for coal (smelter, finery forge, crucible. Guess I should make it 4x coal because it's needed to make the bricks?

I can see an argument both ways on this matter. I started to write a short essay, but I'm going to not do so for fear that it might actually make things worse. I probably shouldn't even post that, but the phrase "be thankful for what you have" comes to mind as clearly a much harsher capping mechanic can yet be made.
Last edited by MagicManICT on Sun May 10, 2020 4:13 pm, edited 1 time in total.
Reason: *edit: I can't count steps of steel production... the players that know it will see it, and I'll leave it as a thought exercise for those that don't.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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