Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Glorthan » Sat May 09, 2020 5:49 pm

Less than 6 month old accounts should need C&I posts approved like under curfew.
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Audiosmurf » Sat May 09, 2020 6:20 pm

havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement

Must admit, this part stuck out to me. Does anyone else feel that boots are kind of a nothing slot that could stand to be differentiated? Kinda shit to gild for, and outside of bunny/walrus (and rusalkas I guess) they don't actually Do Anything, given that thorn in foot doesn't even exist.
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NORMALIZE IT
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby MadNomad » Sat May 09, 2020 10:23 pm

Audiosmurf wrote:
havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement

Must admit, this part stuck out to me. Does anyone else feel that boots are kind of a nothing slot that could stand to be differentiated? Kinda shit to gild for, and outside of bunny/walrus (and rusalkas I guess) they don't actually Do Anything, given that thorn in foot doesn't even exist.


but some boots give a small amount of AC, this is better than nothing I think
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Lalaxx » Sun May 10, 2020 6:47 pm

i mean bunny slippers are already stupid enough that every fighter must wear them. Give Image this some ua/mc buff and everyone gonna wear it on fights. 30vs30 mans in dresses and bunny slippers running one after another. kappapride
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Burinn » Sun May 10, 2020 9:53 pm

Dogmen when?
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Mon May 11, 2020 4:18 am

jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP

:x
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby jordancoles » Mon May 11, 2020 5:38 am

havenman wrote:
jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP

:x

Image
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Check out my pro-tips thread
Image Image Image
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Mon May 11, 2020 10:16 am

havenman wrote:Magic Sword - when attacking, effect will active "5 % chance of Thunder"
effect active rate pertain to "Quality" & Skill Damage pertain to "Inteligence"
QL10 =1% QL20=2%, QL30=3%, QL40=4%, QL50=5% .... QL100=10%
Thunder is mini stun 0.5 sec and aditional damage


The higher the attack speed, the more times it will be activated
Agility + Inteligence = DPS

Increasing Agility will increase the number of attacks per minute
It means that the activation % of magic increases.

Increased intelligence increases magic damage

Gem only has status, I want special ability

Ruby = Damage proc magic
Sapphire = Heal proc magic
Emelard = HP or Stamina Recovery

I know STR = speed in carry heavy things + mine quickly + Damage
I want more the ability in the status,
What is will? Only works for craft?
WILL or Unique Item should raise Stamina(100%) or Energy cap(10000%) Limit

New idea Stamina Reduce % item
You can cut a tree once
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Glorthan » Mon May 11, 2020 10:48 am

pls don't write text like this.

The ideas are still just as bad in massive rainbow fonts.
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Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby jordancoles » Mon May 11, 2020 10:49 am

Go play literally any fantasy mmo instead
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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