havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement
Must admit, this part stuck out to me. Does anyone else feel that boots are kind of a nothing slot that could stand to be differentiated? Kinda shit to gild for, and outside of bunny/walrus (and rusalkas I guess) they don't actually Do Anything, given that thorn in foot doesn't even exist.
this some ua/mc buff and everyone gonna wear it on fights. 30vs30 mans in dresses and bunny slippers running one after another. kappapridesabinati wrote:do you expect me to just check the forum constantly, fuck off
jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP
havenman wrote:jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

havenman wrote:Magic Sword - when attacking, effect will active "5 % chance of Thunder"
effect active rate pertain to "Quality" & Skill Damage pertain to "Inteligence"
QL10 =1% QL20=2%, QL30=3%, QL40=4%, QL50=5% .... QL100=10%
Thunder is mini stun 0.5 sec and aditional damage
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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