havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:havenman wrote:Boots vary effect in terrain, I want more effect on boots, pertain to stamina drain, wind buff speed effect, movement
Must admit, this part stuck out to me. Does anyone else feel that boots are kind of a nothing slot that could stand to be differentiated? Kinda shit to gild for, and outside of bunny/walrus (and rusalkas I guess) they don't actually Do Anything, given that thorn in foot doesn't even exist.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP
havenman wrote:jordancoles wrote:Too fantasy for Haven and movement buffs/debuffs in general are a bad idea for PVP
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
havenman wrote:Magic Sword - when attacking, effect will active "5 % chance of Thunder"
effect active rate pertain to "Quality" & Skill Damage pertain to "Inteligence"
QL10 =1% QL20=2%, QL30=3%, QL40=4%, QL50=5% .... QL100=10%
Thunder is mini stun 0.5 sec and aditional damage
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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