Will's Teleport Effect move to Exploration

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Will's Teleport Effect move to Exploration

Postby Hasta » Thu May 28, 2020 10:11 am

havenman wrote:
no no
I can't use Sublime Portico


It's befuddling how do you manage to keep over 80% of your suggestions completely answerable with a "git good" stamp.
It's as if you constantly find infinite number of ways to ask for a "press to win" button.

This game is supposed to be hard, time-consuming and borderline job-like. It is tailored this way. If you don't like it, just play some other game - an obvious solution. The reason you cling to this particular nishe project? You're a troll (and a good one at that).

* * *

And, too keep up with the spirit of C&I - as a single-character player with Will as my top stat I would like to see more uses for it and, as mentioned above, more punishment for having low Will, be it in the sense of TW or any other way up to softcapping something everyone does and uses.

Hard "-1" to your suggestion which, basically, amounts to "make Will an obsolete throwaway stat noone ever needs even more than it is right now".
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Re: Will's Teleport Effect move to Exploration

Postby AtoB » Thu May 28, 2020 1:11 pm

Hasta wrote:And, too keep up with the spirit of C&I - as a single-character player with Will as my top stat I would like to see more uses for it and, as mentioned above, more punishment for having low Will, be it in the sense of TW or any other way up to softcapping something everyone does and uses.
This.

The effects characters cause should determine their magnitude from all attributes and abilities, each somewhat weighted in how much it contributes but all should count to some extent.
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Re: Will's Teleport Effect move to Exploration

Postby bitza » Fri May 29, 2020 3:49 am

AtoB wrote:
Hasta wrote:And, too keep up with the spirit of C&I - as a single-character player with Will as my top stat I would like to see more uses for it and, as mentioned above, more punishment for having low Will, be it in the sense of TW or any other way up to softcapping something everyone does and uses.
This.

The effects characters cause should determine their magnitude from all attributes and abilities, each somewhat weighted in how much it contributes but all should count to some extent.


if we're going to do that we might as well condense all the stats into one stat and call it the FOOD stat

and the FOOD stat will be a function of how much FOOD you can eat

FOOD
Karede wrote: It takes a special kind of autism to play this game
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