I don't like larping, I don't like roleplay-walking around my base, I don't like farming all of the useless crops for the sake of having all of the useless crops. I don't like not wearing armor, I don't like being weaker than a boar.
I enjoy other parts of this game. I enjoy actually playing this game.
But you know what I despise in this game? The need to play it for 25 hours a day and use 50 bots for 50 annoying things that require non-stop attendance. And don't you dare tell me "yOu dOn'T hAvE tO pLaY tHe gAmE lIkE tHaT", while you cry when you get sieged by a single hearthling.
Catch-up mechanics? a great idea.
People saying it's a bad idea? It literally won't affect your roleplay farmville base, so why do you care? If anything, it should give you a chance to enjoy other things in this game, should you want to. It should give you a chance to be relevant. If you upgraded your q50 seeds to q200 from a market, when bots have q500, you haven't fixed the problem.
SnuggleSnail wrote:I bet the world would feel less stale if somebody could randomly decide 6-12 months into the world they wanna get max quality stuff and become a trader, or push their anvil higher than than anybody else's just 'cause they like mining & metal industry. Combat balance doesn't even need to be in the equation for it to make sense that there be catchup mechanics for quality. And hey, maybe if people don't feel so much like they're at a big disadvantage they'll want to engage in PVP more.