loftar wrote:shubla wrote:I think something like this already existed in Salem. Didn't like it! Doesn't fit HnH lore I think.
The darkness mechanics was actually one of my favorite things about Salem, to be honest. It doesn't work as is in Haven, of course, since there's a day/night-cycle here, but clearly the idea of having civilized/uncivilized areas predates Salem since that mechanic existed in Legacy, and I've considered various ways to bring something like it back. Haven't managed to think of anything good enough yet, but it's something I like to revisit every once and again, and I hope to be able to figure something out eventually.
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