Minor new player experience changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Minor new player experience changes

Postby MightySheep » Tue Mar 23, 2021 7:54 pm

the 'hunger' thing is such a meme tbh

having to explain to new players that if they do things it makes their energy go down which means they need to eat to restore it but this is bad because it makes your hunger go up but you also need to eat to get attributes while keeping your hunger low

idk the whole way of describing the system with the words used is sooooooo retarded
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Re: Minor new player experience changes

Postby jock » Tue Mar 23, 2021 9:26 pm

or just add it as a 48 hour world start option?

then it is removed after that till next world start.
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Re: Minor new player experience changes

Postby Zampfeo » Tue Mar 23, 2021 9:51 pm

I think even asking a completely new player to learn about wilderness beacons is a bit much. Back in the day, all you needed was a hearth secret and you could have a group of newbs near instantaneously. I don't think I would be here today if it wasn't for my first experience in Haven being greeted by a bunch of nakeds bumbling about trying to figure out the game. That implementation was obviously abusable via alt spamming, but I do think Haven lost a lot in terms of new player experience with that change. It's difficult as is getting new players to play with an experienced player guiding them and telling them to wait while beacons are built. It's nigh impossible to get a group of new players to play who have 0 experience or if their guide happens to be offline at that time.

I think we should be able to spawn on other hearth fires again, but remove the ability if that hearthfire is ever destroyed. That way, it's only available for the very first fire that spawns randomly and cannot be used to deliver alts to some poor, unsuspecting village. Maybe even make it only available for a day.
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Re: Minor new player experience changes

Postby Ysh » Tue Mar 23, 2021 10:05 pm

jock wrote:or just add it as a 48 hour world start option?

then it is removed after that till next world start.

What about nabs that play for other 8712 hours of world?

Zampfeo wrote:I think even asking a completely new player to learn about wilderness beacons is a bit much. Back in the day, all you needed was a hearth secret and you could have a group of newbs near instantaneously. I don't think I would be here today if it wasn't for my first experience in Haven being greeted by a bunch of nakeds bumbling about trying to figure out the game. That implementation was obviously abusable via alt spamming, but I do think Haven lost a lot in terms of new player experience with that change. It's difficult as is getting new players to play with an experienced player guiding them and telling them to wait while beacons are built. It's nigh impossible to get a group of new players to play who have 0 experience or if their guide happens to be offline at that time.

I think we should be able to spawn on other hearth fires again, but remove the ability if that hearthfire is ever destroyed. That way, it's only available for the very first fire that spawns randomly and cannot be used to deliver alts to some poor, unsuspecting village. Maybe even make it only available for a day.

If suggested changing is made where existing character can move to beacon, nab do not need to wait while beacons are built. They can go bumble about and teleport later.
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Re: Minor new player experience changes

Postby TerraSleet » Wed Mar 24, 2021 12:20 pm

Sevenless wrote:Wilderness beacons allow you to summon characters under a certain age (<5 hours? Only once per life, no criminal penalties active) who drop everything and show up naked. Through an option in the hearth fire called "Travel to friends", it will destroy their old hearth fire and place a new one at the beacon location. I can't think of a way it can be abused if it's sending purely naked character. It's dumb, but new players get attached to names and want to play immediately, they don't want to be told "wait 30 minutes" for someone to make a beacon. More true for groups of new players who aren't aware of how to push for it. Allowing them to spawn and run around without needing to wait for the wilderness beacon spawner would be a nice touch to make the fresh spawning of a group of friends a smoother experience.

+1, probably increase the max age to 24 hours or even 48. If newbs are spawning in day 1 and they don't know how wilderness beacons work, they could miss the 5 hour window. Don't see a way to abuse this either, since if a village wants to send fresh alts somewhere for nefarious purposes they'll probably just ferry them over by boat/fast travel.

I think wilderness beacons should last longer too. 1 hour is a bit short of a window for the case of "hey, the beacon is lit now, join whenever you're ready" but the new guy is busy/offline. Especially for people who are in vastly different timezones.

Edit: To guarantee that it doesn't get abused, you could do as Ysh said and instead of limiting age, limit the stat/LP that characters can have before using beacon. Say:
  • 150 total attributes (which is ~17 in every stat OR 70 str and 10s everywhere else, newbs unlikely to get more than 20 stat gains in a day)
  • 30k total LP gained (newbs should take a day or two to surpass this, just barely enough for rage but nothing else so they'll get slapped in any PvP combat and have no stealth at all to hide crime - keep in mind their heath fire will be at the wilderness beacon)
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