Craving system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Craving system

Postby shubla » Wed Mar 24, 2021 11:06 pm

Sevenless wrote:I feel the hunger+satiations system already effectively fills this slot.

Satiations are not "rough" enough so there would be sense to eat every food I think.
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Re: Craving system

Postby wolf1000wolf » Wed Mar 24, 2021 11:49 pm

Sevenless wrote:I feel the hunger+satiations system already effectively fills this slot.


I'm curious if anyone knows what percentage of the available foodstuffs in HnH are regularly consumed?
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Re: Craving system

Postby MagicManICT » Thu Mar 25, 2021 12:45 am

wolf1000wolf wrote:I'm curious if anyone knows what percentage of the available foodstuffs in HnH are regularly consumed?

Loftar, I think it was, shared some stats at the end of world 10. I think it was the basis of some of the changes during w11 and 12. The number of items commonly consumed and the percentage of the diet it made up wasn't surprising to anyone that already knew, and a bit shocking to those that didn't min/max characters, I think.
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Re: Craving system

Postby dafels » Thu Mar 25, 2021 12:47 am

jorb wrote:Like it, somewhat reluctant to add more moving parts to food system.

Nice that you actually are reluctant to add mroe complexity to already a clusterfuck complex system. Just remove all the unneeded complexity and leave cravings+hunger
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