windows opening in odd places = not good

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Re: windows opening in odd places = not good

Postby Rebs » Sat Mar 27, 2021 6:02 pm

loftar wrote:
Rebs wrote:I am sure a wizard like you can magic a solution ;)

Perhaps, but to be honest I also personally kind of like that the such windows don't save their positions, so that my random movement of windows doesn't save any kind of state that I really want saved.


yeaaaahh My window management is no existent.. however, It is rather annoying having windows stacking on top of each other..
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Re: windows opening in odd places = not good

Postby loftar » Sat Mar 27, 2021 6:09 pm

Rebs wrote:however, It is rather annoying having windows stacking on top of each other..

As I already said, they normally don't. When I open multiple containers, for example, the windows are properly laid out side-by-side. Do y'all find that not to be the case?
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Re: windows opening in odd places = not good

Postby VDZ » Sat Mar 27, 2021 6:38 pm

loftar wrote:
Rebs wrote:however, It is rather annoying having windows stacking on top of each other..

As I already said, they normally don't. When I open multiple containers, for example, the windows are properly laid out side-by-side. Do y'all find that not to be the case?

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Ender's:
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Blame Ender, I guess?
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Re: windows opening in odd places = not good

Postby Rebs » Sat Mar 27, 2021 7:10 pm

VDZ wrote:
loftar wrote:
Rebs wrote:however, It is rather annoying having windows stacking on top of each other..

As I already said, they normally don't. When I open multiple containers, for example, the windows are properly laid out side-by-side. Do y'all find that not to be the case?

Default client:

Blame Ender, I guess?


Well then Enders be screwing with me.
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Re: windows opening in odd places = not good

Postby MagicManICT » Sat Mar 27, 2021 8:09 pm

Yeah, my bad. I was so used to using Amber the last couple of worlds.

As far as "remembering positions" I like to arrange some of my windows into specific spots so they always open there, particularly character, equipment, and toolbelt windows.
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Re: windows opening in odd places = not good

Postby VDZ » Sat Mar 27, 2021 8:18 pm

MagicManICT wrote:Yeah, my bad. I was so used to using Amber the last couple of worlds.

As far as "remembering positions" I like to arrange some of my windows into specific spots so they always open there, particularly character, equipment, and toolbelt windows.

That already happens, for all of those (and inventory as well). It even persists beyond restarting the client, both on default and on Ender's.
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