Futureismine wrote:Is taking away high quality animals from late-game players a good thing to have in the game? Is someone getting raided and going from ~200 quality cows to ~30 a good thing to have in the game?
Yes.
Futureismine wrote:And maybe put some decent effort into answering why.
Even ignoring the fact that no high-level player considers high-q animals to be of much importance (very good kilns, anvils, etc are usually the mark of a top tier player), should the victor not gain the spoils of their conquest? Should the ability to kneecap their enemies' industries not be one of those spoils?
You're also vastly overestimating how easy it is to pull off a successful raid on a village so advanced that its denizens own high-q animals. I use the word "enemies" because players don't just destroy established villages after stumbling upon them in their travels. It is extremely difficult, time consuming, and most importantly
unfun to destroy even a simple pclaimed palisade if its owner is putting in any effort to defend it.
Your suggestion attempts to fix a problem no serious player ever experiences. Judging by the fact that your initial suggestion aimed to help players protect their
seeds I imagine more "decent effort" needs to be put in on your part to understand how people actually play this game.
Futureismine wrote:A big problem with this game may be that death or getting raided can have huge consequences.
No. That's, in theory, the whole appeal.