World Dump

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: World Dump

Postby MagicManICT » Tue Mar 30, 2021 9:21 pm

It's a sandbox MMO, though. How do you propose to "keep" player progress on some other server that is more permanent? Especially when so much of that progress is in structures built, particularly quality of those structures? Sure, I can think of methods to do so, quite easily I might add, but not in a way that isn't disruptive to the location the character is getting moved to. Space is as much a commodity in a game like Haven as the virtual iron dug out of the virtual ground.

And then, much like PoE... does anyone bother playing in the "old world"? If GGG has their numbers right (and they should), it's a small percentage of the players that actually play in Standard leagues. That doesn't even make sense in Haven when the player population is well under 10k at best. We can see how many people are playing legacy.

I do get your desire for more permanence to the world. I completely agree with you. I'm tired of the world resets, base establishment is probably the worst part of the game to me, and is entirely the reason I quit playing so many of those private shard survival games--constantly having to start over from scratch or spawn in with a bunch of randos with an established base that are OCD about how the game "should be played."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: World Dump

Postby VDZ » Tue Mar 30, 2021 10:03 pm

MagicManICT wrote:We can see how many people are playing legacy.

This is actually an interesting thing to bring up. The Legacy server is already a permanent world, not having been reset in almost 8 years now. But most players don't want a stable, unchanging world.

MagicManICT wrote:I do get your desire for more permanence to the world. I completely agree with you. I'm tired of the world resets, base establishment is probably the worst part of the game to me

Huh, that's the exact opposite of how I feel. I've been playing since world 5 and I still get hyped for every world reset (very hyped about this upcoming one too), and I think the base establishment is one of the most interesting parts of the game. Are you making your base in the exact same way every time? Perhaps it will be more interesting if you shake things up a bit by doing it a bit different. If you were a cave hermit, establish a base outside instead. Try living on a small island. Build a base in the mountains. Hell, joining a casual village is an option. I think the early game has a lot of variety, and it actually becomes more repetitive and samey as you get further in.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: World Dump

Postby linkfanpc » Tue Mar 30, 2021 10:11 pm

VDZ wrote:Huh, that's the exact opposite of how I feel. I've been playing since world 5 and I still get hyped for every world reset (very hyped about this upcoming one too), and I think the base establishment is one of the most interesting parts of the game. Are you making your base in the exact same way every time? Perhaps it will be more interesting if you shake things up a bit by doing it a bit different. If you were a cave hermit, establish a base outside instead. Try living on a small island. Build a base in the mountains. Hell, joining a casual village is an option. I think the early game has a lot of variety, and it actually becomes more repetitive and samey as you get further in.


I feel the same way, and it's interesting to see the differing opinions on the matter. I guess that's OP point, but as i've said before, what do we have to gain?

Best case scenario: We double playercount.
Worst case (and far more likely compared to best case imo) scenario: Playerbase gets split in half, the remainders of each world get bored of lack of players, PvP and drama, start to leave, after some while the game dies.

Do we want to take that risk, especially considering the likely large amount of dev time this would take?
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2165
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: World Dump

Postby Zentetsuken » Tue Mar 30, 2021 10:14 pm

I don't mind the idea, I like resets, but I could potentially see myself playing the permanent world too.

They would just need to create a new way to organize the characters and inventories on your account.

Most games that do something like this don't allow you to progress further or limit what you have access to when you are dumped in to the "permanent world."

Maybe this would work fine if any hats or tokens you gained in the permanent world were not readily accessible in the temporary world.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: World Dump

Postby overtyped » Wed Mar 31, 2021 8:02 am

linkfanpc wrote:
VDZ wrote:Huh, that's the exact opposite of how I feel. I've been playing since world 5 and I still get hyped for every world reset (very hyped about this upcoming one too), and I think the base establishment is one of the most interesting parts of the game. Are you making your base in the exact same way every time? Perhaps it will be more interesting if you shake things up a bit by doing it a bit different. If you were a cave hermit, establish a base outside instead. Try living on a small island. Build a base in the mountains. Hell, joining a casual village is an option. I think the early game has a lot of variety, and it actually becomes more repetitive and samey as you get further in.


I feel the same way, and it's interesting to see the differing opinions on the matter. I guess that's OP point, but as i've said before, what do we have to gain?

Best case scenario: We double playercount.
Worst case (and far more likely compared to best case imo) scenario: Playerbase gets split in half, the remainders of each world get bored of lack of players, PvP and drama, start to leave, after some while the game dies.

Do we want to take that risk, especially considering the likely large amount of dev time this would take?

Likely it would be similar to path of exile. Everyone would hop to the new world.

I imagine most of you have a character in some game. I have a character in Eve that is close to max researches, but I never intend to play again. Despite this fact, do I give my account away? No, because it is proof that the time I invested in the game amounted to something. It's the same reason you guys don't give your accounts away either, it's because you are holding onto the proof that the lifespan you invested wasn't for nothing, and you sentimentally hold onto it, and this is the reason the permanent server in Path of Exile is extremely important.

Who's going to play the 3 month server in path of exile knowing all their time spent on it will vanish into thin air, despite the fact that they never intend to play on the permanent server? I will tell you it would be far less than the people currently playing.

It's completely illogical, but when have we humans ever followed logic?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: World Dump

Postby meus » Wed Mar 31, 2021 5:00 pm

PoE leagues don't quite *add* to the gameplay - instead they *replace* one kind of grind with another one, for a few months (e.g. farming delve/delirium/heist or progressing atlas/garden/maven etc.). Then it is totally out of the game, and might emerge in the standard league in some crippled form. Each league feels quite different, yet they end up the same behind the curtain.

While in Haven and Hearth we get to keep the new content for quite a while, if not forever. So jumping to a new world is merely a way to restart from scratch. What is different are the people and the groups that form. PoE lacks in that department, and compensates with frequent restarts and different content each league to keep everyone entertained. In Haven and Hearth the content each world is quite similar and evolves gradually. Well, some worlds bring major changes, like HnH 3D, but "new" content is not shoved down our throat.
meus
 
Posts: 211
Joined: Sun Sep 04, 2011 3:00 pm

Re: World Dump

Postby Mashadar » Wed Mar 31, 2021 5:23 pm

I don't dislike the idea.
I'm positive most people would still play the new world and not the permanent one, but one important difference could be that people might try just a little harder in the temporary world if they have the feeling that not all of their work is lost. And that feeling is all that matters. Even if the permanent server is a shitshow (it likely would be) and barely anyone actively plays, you can still easily pretend that there is value in being able to cart out your characters and the valuables you amassed during the temporary world to the permanent world.

Because that is part of the problem right now, people play for 3-4 months, then they don't see any point in grinding stats or mining more iron and gold anymore. After all the next world reset is just around the corner, so it's better to try to turn any valuables into tokens ASAP and wait for next world. New players see it differently, even 1-2 years can seem like an eternity, so they try extra hard. But after a few worlds? It's hard to be bothered anymore.
User avatar
Mashadar
 
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: World Dump

Postby Jackwolf » Thu Apr 01, 2021 3:56 am

Honestly, thinking about this, it wouldn't even really be that hard to do if they just set up a server that doesn't reset. It'd be nice to bring progress from resetting worlds to this permanent state, but I think that's secondary to a world with permanency.

I don't think I would play in a world of permanency, at least beyond my normal couple months of play for most worlds. Some might, sure. Definitely more than legacy, but likely still less than 100 or so.

I don't imagine it would take much dev work beyond generating a world and keeping it up, much like legacy. I do think it would be more interesting if time gates were increased for it, and there were more things like weather and such as barriers to keep people from so easily exploring endlessly.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 251 guests