ghandhikus wrote:No point in having marks as openings honestly I don't see any sense in that.
All combat systems are flawed, that's the point of having combat systems, they are supposed to have differences in strength. But marksmanship has all the credos, quests, and mechanics to be used in PvE in order to hunt animals, yet it is worse than equivalent progression if it were to be compared to maxing out UA/Surv. Honestly 60 UA, and 120 Surv, hunts better than 60 marks, 120 surv, while having the same quality weapons, sure small game is far easier to hunt with marks, but any bigger game is just pretty much non sensical until you get q30+ bow and q30+ bone arrows. But then all that time trying to get higher quality baseline equipment could be spent on hunting and getting more strings for arrows.
That's because MM barely matters as a stat, as you will sooner be capped in damage by your bow's quality than anything else, and the percvsagi math doesn't seem super impactful.
Another reason melee is so much better than MM is because while strength merely outright increases the damage of your melee weapons (with the exact damage determined by openings/attack used), perception only impacts your minimum damage (and since it's being compared against enemy agi/mm, it usually will deal full damage anyways)
A 10q bow and stone arrow will only ever deal 40 damage. A 10q stone axe can deal much more than 30 damage if held by the right person.
If boar spears didn't break so often, archery would still actually be significantly better than melee for hunting, but having a 50/50 chance for a boar spear to shatter on hit makes it nonviable to ever even use, not to mention arrows which are just too much of a pain in the ass to keep remaking. Boar spear cheese also makes archery completely needless.
The reason i suggest MM being an opening and having its own combat moves is because it makes it easier to balance and get 'right' than trying to, effectively, have two entirely separate systems of combat that don't interact with each other at all. I don't think there's a way to balance the current system by just adjusting numbers.
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