Marksmanship Sucks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Marksmanship Sucks

Postby ghandhikus » Wed Apr 14, 2021 5:09 pm

No point in having marks as openings honestly I don't see any sense in that.

All combat systems are flawed, that's the point of having combat systems, they are supposed to have differences in strength. But marksmanship has all the credos, quests, and mechanics to be used in PvE in order to hunt animals, yet it is worse than equivalent progression if it were to be compared to maxing out UA/Surv. Honestly 60 UA, and 120 Surv, hunts better than 60 marks, 120 surv, while having the same quality weapons, sure small game is far easier to hunt with marks, but any bigger game is just pretty much non sensical until you get q30+ bow and q30+ bone arrows. But then all that time trying to get higher quality baseline equipment could be spent on hunting and getting more strings for arrows.
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Re: Marksmanship Sucks

Postby Archiplex » Wed Apr 14, 2021 8:03 pm

ghandhikus wrote:No point in having marks as openings honestly I don't see any sense in that.

All combat systems are flawed, that's the point of having combat systems, they are supposed to have differences in strength. But marksmanship has all the credos, quests, and mechanics to be used in PvE in order to hunt animals, yet it is worse than equivalent progression if it were to be compared to maxing out UA/Surv. Honestly 60 UA, and 120 Surv, hunts better than 60 marks, 120 surv, while having the same quality weapons, sure small game is far easier to hunt with marks, but any bigger game is just pretty much non sensical until you get q30+ bow and q30+ bone arrows. But then all that time trying to get higher quality baseline equipment could be spent on hunting and getting more strings for arrows.



That's because MM barely matters as a stat, as you will sooner be capped in damage by your bow's quality than anything else, and the percvsagi math doesn't seem super impactful.

Another reason melee is so much better than MM is because while strength merely outright increases the damage of your melee weapons (with the exact damage determined by openings/attack used), perception only impacts your minimum damage (and since it's being compared against enemy agi/mm, it usually will deal full damage anyways)

A 10q bow and stone arrow will only ever deal 40 damage. A 10q stone axe can deal much more than 30 damage if held by the right person.

If boar spears didn't break so often, archery would still actually be significantly better than melee for hunting, but having a 50/50 chance for a boar spear to shatter on hit makes it nonviable to ever even use, not to mention arrows which are just too much of a pain in the ass to keep remaking. Boar spear cheese also makes archery completely needless.

The reason i suggest MM being an opening and having its own combat moves is because it makes it easier to balance and get 'right' than trying to, effectively, have two entirely separate systems of combat that don't interact with each other at all. I don't think there's a way to balance the current system by just adjusting numbers.
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Re: Marksmanship Sucks

Postby ghandhikus » Wed Apr 14, 2021 8:37 pm

Archiplex wrote:The reason i suggest MM being an opening and having its own combat moves is because it makes it easier to balance and get 'right' than trying to, effectively, have two entirely separate systems of combat that don't interact with each other at all. I don't think there's a way to balance the current system by just adjusting numbers.


I can totally agree to that actually. Having separate moves, especially movement changing, different shooting styles, could be great. And if that uses a fifth type and mixes the others that could be fine. But if it were to be "just left clicking" like it is now it would be pretty boring and I wouldn't see it working out at all.


I could see some patterns that could be used from Albion Online, particularly sprint, some slowing arrows, or maybe something like bolas that can be thrown but only if you have a ranged weapon on you, so that you can't use it when you have a combat cooldown. Could be interesting to see.

https://youtu.be/XLGwa1EFZNc?t=397

But for now I'd rather have a bandaid solution for PvE rather than having to literally respec all marks point into UA. Or maybe give us respec points from doing quests ¦]

https://cdn.discordapp.com/attachments/ ... _marks.mp4
Last edited by ghandhikus on Wed Apr 14, 2021 9:37 pm, edited 1 time in total.
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Re: Marksmanship Sucks

Postby Massa » Wed Apr 14, 2021 8:39 pm

Bows have been notoriously unbalanceable since the dawn of this game and I don't foresee them ever getting a reasonable use outside of early game hunting.

The shotguns of world whatever, 8 or 9, are gone, and we're glad.
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Re: Marksmanship Sucks

Postby fuffens1 » Sat Apr 17, 2021 2:34 pm

Bumping cause this shit is unacceptable imo.
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Re: Marksmanship Sucks

Postby ghandhikus » Sat Apr 17, 2021 3:53 pm

I just noticed that perception is not giving any damage increase at all like it used to as well. I made 2x +10 perception rings for nothing...
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Re: Marksmanship Sucks

Postby fuffens1 » Sat Apr 17, 2021 4:20 pm

Literally sitting here hovering the "buy" button putting 201K LP into MC cause my village farmer just came home with two bears just for funsies xD while it would cost me 2 quivers of metal arrows. His strength is around 40 and my perception is 107 now base. 140 buffed.
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Re: Marksmanship Sucks

Postby ghandhikus » Sat Apr 17, 2021 4:24 pm

fuffens1 wrote: my village farmer just came home with two bears just for funsies xD


Literally today with my farmer as well.
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Re: Marksmanship Sucks

Postby Archiplex » Sat Apr 17, 2021 4:38 pm

ghandhikus wrote:I just noticed that perception is not giving any damage increase at all like it used to as well. I made 2x +10 perception rings for nothing...


this is because the damage calculation seems to be pvp only, alternatively because it's now perc*mm and agi*mm, all mobs might lack an MM score and thus have 0 effective defense, or something- not really sure.

either ways, you always deal maximum damage (assuming your mm isn't capping it)
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Re: Marksmanship Sucks

Postby ghandhikus » Sat Apr 17, 2021 4:56 pm

Archiplex wrote:
ghandhikus wrote:I just noticed that perception is not giving any damage increase at all like it used to as well. I made 2x +10 perception rings for nothing...


this is because the damage calculation seems to be pvp only, alternatively because it's now perc*mm and agi*mm, all mobs might lack an MM score and thus have 0 effective defense, or something- not really sure.

either ways, you always deal maximum damage (assuming your mm isn't capping it)


I tested it both on spar and with animals too. Both agi and perc don't deal increased damage.
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