jorb wrote:Yeah, this is a non-trivial problem. Easy to make it OP or terrible, but hard to find a sweetspot. That being said, I have to believe that a better paradigm could be possible.
Will try to give it some thought, at least.
Thank you, some thought into this is all i can ask for.
Again i would like to point out that, to me, the core issue is not the archery system. Sure i would like it to be more integrated into the PvP haven has to offer. The core issue however is the fact that animals are way to simple and easy to cheese.
I dont know shit about coding so take this with a grain of salt. But how hard can it be to make sure that when an animal feels threatened (aggressive, cause thats why animals attack. they dont walk around angry.) and it realises that its in real danger and cant defend itself (like with a guy safely attacking it from a boat) it will just turn around, flee and not slow down until its time to lick wounds? I think animals should be more aggressive if they know they can defend themselves. But if they cant do that they should just bolt like a normal animal would. Just remove the re-aggro shit. Cant be that hard right? Right?
This way (hopefully) there would be a reason to have a hunter that can damage and bloody the animal (if it did any damage) without getting to close, peace with it, and start tracking again. Or if you wanna be more effective, you have one hunter with a spear or sword and shield ready to tank for the archer who is doing most of the damage while the guy in melee is focusing on defense.
Also the reason you guys added armor on animals was to make bears, moose etc to be more exclusive and hard to get right? Well let me tell ya, its not harder right now for the same reasons its never been hard. da boat strat
Just pains me bro...
Animal behavior could certainly improve. Beatings will continue until it does. - jorb, January 2018.