OP:
Narski wrote:Please fix this stupid exploit. It is used my malicious individuals boat blocking and breaking boats hence drowning the victim. No chance and no combat initiated.. Please fix this dumb fucking exploit when your game takes hundreds of hours to get anywhere.
Keep it simple, stupid:
Narski wrote:Please fix this stupid exploit. It is used my malicious individuals boat blocking and breaking boats hence drowning the victim. No chance and no combat initiated.. Please fix this dumb fucking exploit when your game takes hundreds of hours to get anywhere.
http://ringofbrodgar.com/wiki/Travel_Weariness wrote:Travel to Hearth Fire: allows a hearthling to travel back home (where the character's hearth fire is located) from anywhere in the world. This costs static 0.1 Travel Weariness, but you can always travel to your hearth fire from anywhere in the world, even if you're at 100% or above travel weariness.
Or even simpler:
Narski wrote:Please fix this stupid exploit. It is used my malicious individuals boat blocking and breaking boats hence drowning the victim. No chance and no combat initiated.. Please fix this dumb fucking exploit when your game takes hundreds of hours to get anywhere.
http://ringofbrodgar.com/wiki/Swimming wrote:
LP Cost: 500
SwimmingSwimming is needed to enter and cross deep water or the ocean without a Boat or Raft. Please
read this page carefully to
avoid watery grave.
I don't know how you even built your boat without Swimming. 500 LP, come on, take it, you'll like it. Now if you complain that you were "3 grids away from land" and can't swim back long enough - it's up to you where you AFK. But certainly, it is not easy to trap you amidst the ocean, as long as you don't AFK. Staying AFK amidst deep water and dying to a random trickster, who utilizes 100% valid game mechanic, doesn't classify as "stupid exploit" or "dumb exploit". It classifies as "someone deciding to AFK in deep water and dying as expected".
Problem solved.