Hulex wrote:Barbamaus wrote:None of what you're thinking of would happen. Increasing the cost of palisades, especially if the main change is it costs more wood, it would lead only to the following:
- Forests becoming barren landscapes, because people would still want to build palisades and would chop down EVERYTHING.
- Armies of vault-alts made to keep every item you own safe, until you can finish your big wall of China. They already do this, it would just exasperate the problem.
We solved the problem of spam of new characters to help deposit or cutting trees in another topic ... by adding to Wilderness Beacon - new item 'oath of first communion' at 3-5 $.
The fact that all trees are cut down thus remaining desolate places sounds more like human behavior, why hide this aspect.
I do have a friend its base is crowded due to the first tranche of quality trees.
P.S. Sorry about multiple post didn't wanted to prezent everything in a big lump.
Okay. Instead of talking about palisade wood cost for a second, let's have a history lesson about putting gameplay aspects behind paywalls.
Introducing, what I would call, a necessary monetary transaction to play Haven would be flying in the face of lessons I hope have been learned in the past about Haven's monetary systems. At the start of one World (I dunno, 9 or 10?), the devs attempted to introduce paid payment plans, maybe to 'fix' an area of the game that was being exploited or maybe to just make money off their pet project: let's target people playing WAY too much and getting ahead of others. I guess the plan was maybe to dissuade people from no-lifing the game while simultaneously getting rich off the people who do. So now you've got 24 hours of playtime a week, 48 for a paid account and infinite for subscription (I think this was the way it was done. Memory's a bit foggy)
Whatever the reason behind it, (and I genuinely believe the intention came from a good place), introducing a payment plan like this was a terrible idea, with repurcussions that are still being felt today: I mentioned Haven in a steam discussions page on a different game last month and was promptly laughed off the board for playing a 'pay to win' game with a 'terrible payment plan', even though that hasn't been in the game for years and years, now. Many players from Haven's legacy days were scared away when the 'free' game became 'free?', and they've kept their idea of Haven as the from that time it was very briefly pay to play. These ex-players are dangerous anti-advertisements, because they're not here to see that game is better, and probably still telling people the game costs money when it comes up; I've seen it happen on gaming boards across the web.
Introducing payments for core features of gameplay isn't just absurd, it's historically counter-productive. Unless you're a "doomed to repeat it" kinda guy. There's another history lesson about clearcutting to make buckets, but I digress lol.
I'm not saying we shouldn't pay for Haven; I've got a paid account and a few hats, even had a few suscriptions over the years. But people should support jorb and loftar without feeling pressured to do so through predatory feature paywalls. Buy an account and a subscription if you care that much.