Fostik wrote:Well, cant say that entire trading is fucked in the game.
Yes, there are some traders, who created trade topics just to farm tokens/rmt for their high quality stuff, and it's obviously that all prices are just a convention, and trading is possible only for tokens.
But there also a lot of people who trades with neighbors with ingame goods for normal prices, and probably markets will open too, where competition normalizes prices.
The only two problems leaves here:
1. People buy their product, so they keep prices on same level
2. There are no other way for competition rather than start your tread and sell for lower prices, which is pointless without market.
To chip into this, yeah this is what i'm feeling mostly as well; people seem to primarily be trading in local resources, endgame resources, or things you need a ton of to farm good food (i.e grey seal)
I barely see anyone even taking forageables that arent pearls (and after going through roughly 600-800 mussels so far, not a single one yet.... thanks global pools).
Yet, on the local scale- i'm finding tons to trade for. Wax in particular is high value for newer players or growing medium-small villages and i managed to secure a pretty nice quality hammer/anvil for myself by trading with some locals for like, 1/100th of what a public trader wants.
Trade is gonna be bad for a little bit until non-top dogs show up who are willing to take more than tokens, i'd wager. The travelling aspect of trading does suck a lot, though. I liked the hub idea as a solution to that, but the lack of charters is going to make things weird; I might just avoid trading entirely minus with locals. No reason to try and thingwall chain to a different continent just to trade a few things with all the risk it entails.