Can we have "Bandit Tea"?.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Can we have "Bandit Tea"?.

Postby SomaCruzSorchini » Fri May 07, 2021 10:13 am

Is quite nice when you see one of your posts finally gaining some traction.

jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.

Thank you!


Nice.
I can see the problem with having too many choices, and i hope this will make the people on top have some fun finding the most abusable way to use anything.

cellites wrote:I would like to say, I have also seen the video that inspired this and the tea that is being referred to is Lapsang tea. Lapsang is actually dried by smoking it over a pine wood fire, This would mean that in place of drying the leaves in a Herbalist table you would dry them over a fire.

https://en.wikipedia.org/wiki/Lapsang_souchong


Yes, in the video the tale Blue told is about drying tea over pinewood, but if you read the "Source" i attached you'll realize, that the tale written there is a little different, and my suggestion is more based on the latter than in the former, thanks for noticing tho.
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Re: Can we have "Bandit Tea"?.

Postby Reiber » Sat May 08, 2021 2:43 am

Procne wrote:
shubla wrote:More gameplay is always nice

Usually I would agree, but not for this game. Jorb has this ugly habit of pointlessly adding too many choices, for the sake of it. While variety is nice it starts to have negative impact on the game if there's too much of it.
Too many foods, too many curios, too many wood types, too many fish, too many meats. Most of the time only a few are good (and the rest can be forgotten) and the annoying part is figuring out which (smoking, cooking ingredients combination - if only those were predictable) or properly segregating them. With too many stuff it's getting increasingly hard to remember them so you start playing spreadsheet game. And then you have credos working randomly with all this stuff.

Well, at least with smoked tea it might still be something new, rather than more of the same. Until it turns out I have to check the gazillion of wood types to see what effects they have on the tea.


althoug i think it´s sad that most of these mechanics develop an meta, like smoking, there is 1 type of "correct" wood, maybe 2 similar but inferior choices, per foodtype. and everything else just adds 2,4will .
wich means the whole system gets skipped as soon as someone makes an spreadsheet available.
but having those 90000000 fishes, and trees, and rocks and being able too combine them in unique ways is nice, and gives the whole world more substance and variety.
it´s not like jorftar wouldn´t listen to some random request about more ways too make those combinations worthwile
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