Fighter credo (requires strider and blacksmith)
+more combat damage
+more combat openings
+extra speed while in combat
+new stance that makes damage apply before openings instead of after on hit
+ability to make “Battleaxe of the Thirteenth Bay” which has no effective agility penalty, from Metiron
Bandit credo (requires nomad and fighter)
+slightly reduced duration of “red handed”
+greatly reduced duration of “outlaw”
+small chance of not leaving scents/taking damage when doing crime
+people memorize you more slowly (stacks with bandit mask)
+”Pretense of Allegiance” hearth magic that removes “visitor” debuff
Great thread







