q containers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: q containers

Postby Agrik » Mon May 10, 2021 12:25 am

overtyped wrote:Wouldn't people just make alts and store their important shit there due to the containers?
If that would be more comfortable for them... :|

overtyped wrote:And if it was made so that things decayed while in a characters inventory, how horrible would that be.
As a game isn't supposed to give only happiness all the time, I don't see a personal emotion of horror as a strong counterargument. Is there a more objective reason why it's bad besides wishes?

MagicManICT wrote:The cheese rack change was bad, and this is just as bad, if not worse.
I tried to find the topic about it, and it seems that one of the most logical arguments:
TheUltimateC wrote:And the curds actually doesn't even come in direct contact with the racks.
...does not apply here? Chest that is partly rotten/splintery/rusty, has cracks, leaky lid or a gap that opens straight to the ground because of badly fitting bottom parts, would likely affect its contents if they're supposed to be in a better condition.

All those things where "Q of materials does not matter" make me wonder: why? Besides that the implementation needs time and is not the top priority, of course.
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Re: q containers

Postby MagicManICT » Mon May 10, 2021 8:05 am

Agrik wrote:I tried to find the topic about it, and it seems that one of the most logical arguments:
TheUltimateC wrote:And the curds actually doesn't even come in direct contact with the racks.
...does not apply here? Chest that is partly rotten/splintery/rusty, has cracks, leaky lid or a gap that opens straight to the ground because of badly fitting bottom parts, would likely affect its contents if they're supposed to be in a better condition.

All those things where "Q of materials does not matter" make me wonder: why? Besides that the implementation needs time and is not the top priority, of course.

Of course that point doesn't apply. Takes a really big stretch to even make that comparison. There's a thread on cheese racks, and there's more than a few complaints just about the labor required to constantly remake your cupboards cheese racks. Also, was a suggestion a few posts before mine about container quality affecting the quality of the contained products. As an FYI, this used to be the case in some regards, with no way of knowing what the container quality was, particularly barrels used for fermenting alcohol.

Now, I'll grant that this suggestion does start off with increased storage space, etc based on quality, but jorbtar have been extremely reluctant about larger inventory sizes. Could be a technical issue, could be other issues. I really don't know. FWIW, I'd rather see a better inventory system, but not one based on quality containers that is going to require semi-frequent rebuilding (and thus moving) of contained items.
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Re: q containers

Postby Uriel » Mon May 10, 2021 9:43 am

no.
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Re: q containers

Postby Agrik » Mon May 10, 2021 11:36 pm

MagicManICT wrote:and there's more than a few complaints just about the labor required to constantly remake your cupboards cheese racks.
There's also "a labor" to remake kilns, smelters, tools and weapons. Isn't it the gameplay?

Even though "labor" is not quite a good thing to stuff the game with, it doesn't justify the inconsistency. The fact of "labor", I think, would be better to fix at the place of Q-raising game mechanics (where the labor happens), not the Q-using ones. Regarding the usage, IMO, either the Q is important, and then there shouldn't be cases where "Q of materials doesn't matter", or the Q doesn't matter at all anywhere and gets removed.

MagicManICT wrote:but not one based on quality containers that is going to require semi-frequent rebuilding (and thus moving) of contained items.
If that's written about my suggestion, by "decay" I don't mean vanishing of items, I mean lowering their Q. So if you want to make a good cloth, you need a good chest to store it as well... and a good house to store the chest, probably. If you don't want to "rebuild" chests while accepting the need to "rebuild" workstations, then what defines the line between acceptable and unacceptable "rebuilding" for Q?
Last edited by Agrik on Wed May 12, 2021 12:52 am, edited 1 time in total.
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Re: q containers

Postby The_Lich_King » Tue May 11, 2021 7:27 pm

Personally i think that larger inventory size for containers based on Q is already a bad idea because i don't think i should be able to walk around with my Q 300 Wicker Basket which has double the inventory space of a normal Cupboard, but also because there is literally no point. Most house's will have the cupboard space they need to store there stuff, there is no need to increase inventory space except maybe for long voyages but even then i don't think its a good idea.... However it pales in comparison to the god awful atrocious idea of item quality being lowered/raised by a container softcap. Imagine the nightmare scenario that would be. The new meta would be about maximizing carpentry and dexterity in order to build the highest Q containers possible and all other grinds would be eliminated, Trolls would make new accounts and pretend to be new players looking for villages just so once they are excepted into a village they could put all the valuables in Q1 containers and ruin the entirety of a village's work in one fell swoop and even if the village found out right away the few quality points lost would take far greater time to regain and if you make the decay so slow that would be impossible then what would even be the point in adding the decay.......... actually what the fuck is the point in adding the decay? What function does it serve? How does it improve the game? The only thing it would do is eliminate MANY facets of the game in favor of one and then encourage people to just be AFK as they wait for their item quality to rise in their high Q containers and if we eliminate rising quality and only make it quality decay, then it just makes the game worse. It doesn't add anything all it does is add another unnecessary stress and tedium.

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