Mining Tool Softcaps Are Bad

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Re: Mining Tool Softcaps Are Bad

Postby Archiplex » Tue May 11, 2021 7:24 am

Liss12 wrote:Or perhaps it is logical to remove mining capability from the stone axe completely and add something like "stone pick" as earlygame pickaxe substitute, made of bough, leather glue and stone. Leather and bough would drag Q down hard enough for a propper pickaxe to reign supreme.


but glue and stone would bring it up a ton? and leather isn't that bad to raise up in ql
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Re: Mining Tool Softcaps Are Bad

Postby vatas » Tue May 11, 2021 7:41 am

Archiplex wrote:leather isn't that bad to raise up in ql


Also Dried Boreworm Hide counts as leather, so this would have the potential of handing over advantage to the faction that happens to have hq boreworm spawn in their L1 (not actually sure if they spawn in L1.)
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Re: Mining Tool Softcaps Are Bad

Postby Liss12 » Tue May 11, 2021 8:12 am

vatas wrote:
Archiplex wrote:leather isn't that bad to raise up in ql


Also Dried Boreworm Hide counts as leather, so this would have the potential of handing over advantage to the faction that happens to have hq boreworm spawn in their L1 (not actually sure if they spawn in L1.)

Hmm, perhaps you right, but recipe could be changed just add anything that is harder to raise in Q than hardmetal.
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