Awareness

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Awareness

Postby MagicManICT » Thu May 13, 2021 3:03 pm

jordancoles wrote:he spruce caps are the ones with a snekkja full of fighters off screen

HE knows...
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Re: Awareness

Postby Archiplex » Thu May 13, 2021 5:16 pm

Would be cool to have an ability that let you stare at someone and spend a few moments analyzing them to try and estimate how tough they are compared to you
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Re: Awareness

Postby VDZ » Thu May 13, 2021 5:54 pm

Massa wrote:You can determine a player's gear by looking at them in the 3d rendering of the game.

I'm pretty sure it's deliberate that one doesn't know the stats of an enemy player, though you can likely assume who is strong by what they're wearing.

I feel this is a nonissue.


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How strong does this player look?
Visible equipment:
  • Hero's Cap (cosmetic)
  • some gilding cloak (Fur Cloak?) (low-level gilding gear)
  • Swan Cape (mid-level gilding gear)
  • Bunny Slippers (low-level gilding gear)
  • Bronze Armor (could be either q10 i-just-got-bronze level or q100+ faction tier)
  • Boreworm Mask (the only indicator that he could be strong, though I've had them at lower stats than what I currently have before)
  • Lynx Claw Gloves (not too hard to make, but could indicate malicious intent at least)
  • No weapon equipped in hand slots (the sword on the ground was mine)

This player dealt 22 red opening from a single Kock Its Teeth Out against a 92 AGI, 120 UA character in Oak Stance with only 1.899s cooldown, and was eventually able to deal 147 damage in one Cleave at 53 red opening. The fight was over in seconds.

The time of 'watch out for dhelmers' is over, anyone is a threat nowadays. This guy could have been naked and would still wreck me (the only truly combat-relevant equipment was the claws).
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Re: Awareness

Postby Southpaw » Thu May 13, 2021 6:22 pm

VDZ wrote:How strong does this player look?
Visible equipment:
  • Hero's Cap (cosmetic)
  • some gilding cloak (Fur Cloak?) (low-level gilding gear)
  • Swan Cape (mid-level gilding gear)
  • Bunny Slippers (low-level gilding gear)
  • Bronze Armor (could be either q10 i-just-got-bronze level or q100+ faction tier)
  • Boreworm Mask (the only indicator that he could be strong, though I've had them at lower stats than what I currently have before)
  • Lynx Claw Gloves (not too hard to make, but could indicate malicious intent at least)
  • No weapon equipped in hand slots (the sword on the ground was mine)

This player dealt 22 red opening from a single Kock Its Teeth Out against a 92 AGI, 120 UA character in Oak Stance with only 1.899s cooldown, and was eventually able to deal 147 damage in one Cleave at 53 red opening. The fight was over in seconds.

This dude looks like he's probably a second-rate fighter at very best.

1: cash shop hat at least proves he's got bad taste
2: that's a bear coat, which is a viable coat slot for pretty much the metal age into sometime in midgame.
3: swan cape instead of hussars/double hussars is a pretty good tell that he's not a very serious boi
4: bunny slippers are pvp meta so I generally assume anyone wearing them past early game is at least conscious of pvp
5: bronze armor proves he's not a very highly valued character/fighter, because anyone worth their snuff right now is generally rocking mammoth guard.
6: this is your weirdest take because you can have boreworm masks out the ass from VERY early on in the game
7: lynx claw gloves are iffy because they're BiS glove item until steel gauntlets tbh
8: agreed that you should at least see the dudes weapon if hes in sled combat with you, but i have no idea how this can be done

That level of opening is not much worse than an equal fight, uac-uac. I punched my 112 UAC character (oak stance) with my 120 UAC character (bloodlust) for ~19 openings, but roughly the same cooldown being over-doubled (+130% of the attackee's agi)

I think you have entirely misread your combat situation.
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Re: Awareness

Postby Archiplex » Thu May 13, 2021 6:25 pm

yeah that guy doesn't look that tough and he wasnt given the combat information, he probably just caught you off guard

dealing 153 on 50% opening cleave is probably the biggest hint he wasnt a good combat char

edit: dude isn't even wearing rings LOL
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Re: Awareness

Postby VDZ » Thu May 13, 2021 7:46 pm

Southpaw wrote:This dude looks like he's probably a second-rate fighter at very best.

1: cash shop hat at least proves he's got bad taste
2: that's a bear coat, which is a viable coat slot for pretty much the metal age into sometime in midgame.
3: swan cape instead of hussars/double hussars is a pretty good tell that he's not a very serious boi
4: bunny slippers are pvp meta so I generally assume anyone wearing them past early game is at least conscious of pvp
5: bronze armor proves he's not a very highly valued character/fighter, because anyone worth their snuff right now is generally rocking mammoth guard.
6: this is your weirdest take because you can have boreworm masks out the ass from VERY early on in the game
7: lynx claw gloves are iffy because they're BiS glove item until steel gauntlets tbh
8: agreed that you should at least see the dudes weapon if hes in sled combat with you, but i have no idea how this can be done

That's entirely my point. He doesn't look dangerous but is still pretty strong despite his looks. He could've unequipped all of his gear and there would be basically no difference. You can't judge how strong someone is from their gear. (And it was absolutely not an equal battle, I tried resisting but couldn't do anything while he tore through me in seconds.)

Southpaw wrote:That level of opening is not much worse than an equal fight, uac-uac.

Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.
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Re: Awareness

Postby Asgaroth22 » Thu May 13, 2021 8:41 pm

shubla wrote:Well you can make a client which both fetches list of all equipment in fraction of a second

If this is the case, shouldn't it be considered a security issue if you can pull data from the server that should be only visible to the player who owns the character? (unless the character dies and is looted). Definitely feels like something that should be fixed.

Anyway, i agree that this should be a mechanic in the game, if only to slightly level the playing field between custom clients. Say, tie it to stealth vs. perception like scents - if you're stealthy enough, you can hide your power, else your enemy sees it.
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Re: Awareness

Postby Massa » Thu May 13, 2021 8:46 pm

Why do people feel that they are entitled to a full stat sheet+the status of the HP of their enemy? That would make the game much worse, not better.

Even a cursory examination (like pushing, but an examination) that says, "This hearthling is immensely strong." or something along those lines would be too much.
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Re: Awareness

Postby boshaw » Thu May 13, 2021 8:47 pm

Asgaroth22 wrote:
shubla wrote:Well you can make a client which both fetches list of all equipment in fraction of a second

If this is the case, shouldn't it be considered a security issue if you can pull data from the server that should be only visible to the player who owns the character? (unless the character dies and is looted). Definitely feels like something that should be fixed.

Your client has to know what they have on that is visible in order to render it. You can't see their quality, glids, etc.
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Re: Awareness

Postby Southpaw » Thu May 13, 2021 10:57 pm

VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.

At the risk of discrediting myself very heavily, if you're a fighter and aren't over 240 UAC right now you're doing something really, really wrong.
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