jordancoles wrote:he spruce caps are the ones with a snekkja full of fighters off screen
HE knows...
jordancoles wrote:he spruce caps are the ones with a snekkja full of fighters off screen
Massa wrote:You can determine a player's gear by looking at them in the 3d rendering of the game.
I'm pretty sure it's deliberate that one doesn't know the stats of an enemy player, though you can likely assume who is strong by what they're wearing.
I feel this is a nonissue.
VDZ wrote:How strong does this player look?
Visible equipment:
- Hero's Cap (cosmetic)
- some gilding cloak (Fur Cloak?) (low-level gilding gear)
- Swan Cape (mid-level gilding gear)
- Bunny Slippers (low-level gilding gear)
- Bronze Armor (could be either q10 i-just-got-bronze level or q100+ faction tier)
- Boreworm Mask (the only indicator that he could be strong, though I've had them at lower stats than what I currently have before)
- Lynx Claw Gloves (not too hard to make, but could indicate malicious intent at least)
- No weapon equipped in hand slots (the sword on the ground was mine)
This player dealt 22 red opening from a single Kock Its Teeth Out against a 92 AGI, 120 UA character in Oak Stance with only 1.899s cooldown, and was eventually able to deal 147 damage in one Cleave at 53 red opening. The fight was over in seconds.
Southpaw wrote:This dude looks like he's probably a second-rate fighter at very best.
1: cash shop hat at least proves he's got bad taste
2: that's a bear coat, which is a viable coat slot for pretty much the metal age into sometime in midgame.
3: swan cape instead of hussars/double hussars is a pretty good tell that he's not a very serious boi
4: bunny slippers are pvp meta so I generally assume anyone wearing them past early game is at least conscious of pvp
5: bronze armor proves he's not a very highly valued character/fighter, because anyone worth their snuff right now is generally rocking mammoth guard.
6: this is your weirdest take because you can have boreworm masks out the ass from VERY early on in the game
7: lynx claw gloves are iffy because they're BiS glove item until steel gauntlets tbh
8: agreed that you should at least see the dudes weapon if hes in sled combat with you, but i have no idea how this can be done
Southpaw wrote:That level of opening is not much worse than an equal fight, uac-uac.
shubla wrote:Well you can make a client which both fetches list of all equipment in fraction of a second
Asgaroth22 wrote:shubla wrote:Well you can make a client which both fetches list of all equipment in fraction of a second
If this is the case, shouldn't it be considered a security issue if you can pull data from the server that should be only visible to the player who owns the character? (unless the character dies and is looted). Definitely feels like something that should be fixed.
VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.
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