[Credo] Strider

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: [Credo] Strider

Postby Valgar » Thu May 20, 2021 12:27 pm

But The Tailor credo is a 3rd grade credo and you can always fill the missing 10% bonus you don't have from the Strider with some good quality strings.
To be honest hermits don't really care about loosing 10% on their prey, but having a 100% slotting (for the 1st) on all their gear (independant to the gilding attributes) is just a must have.

The problem is visible to nearly all the end-grade credos, the bonus are totally screwed and nearly useless for the efforts you put into the quests.

"Halved asphyxiation damage when drowning."
This one from Pearl Diver, one of the most boring credo to get is really funny, it's well known that Pearl Divers will not use boats anymore but mimic the salmons with the river.
As an hermit, the Raider will just wait a little longer blocking your way, until you drown.
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Re: [Credo] Strider

Postby Archiplex » Thu May 20, 2021 4:24 pm

VDZ wrote:
Valgar wrote:Speaking about mandatory credo, let's see the Tailor one. I think every hermit HAVE to go for tailor on their char or an alt to not being screwed in qualities.

Unless the perks have changed from what's on the wiki, everything on there can be replicated with additional effort and resources. (Unlike something like a 10% animal quality bonus which can push animal quality beyond usual limits and you cannot accomplish such qualities without it.)

(For reference, the wiki claims the Tailor perks are currently:
  • Sewing +15
  • Chance to fail gildings reduced by 5%.
  • Double the chance to reslot gildings when recycling artifacts.
  • Sewing +25
  • The first gilding of a new artifact is always successful.
)


uh, no. you literally cannot replicate the sheer utility that the final reward gives; imagine being able to attach a buckle to every single piece of gear you have without making it worse, or doing "gild tier 3 artifact" quests infinitley easier- or gilding a felt inlay into any item without a sewing affinity and always succeeding

it is, definitely, a mandatory credo for anyone who is even halfway serious about playing this game
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Re: [Credo] Strider

Postby Reiber » Fri May 21, 2021 5:44 pm

Archiplex wrote:
VDZ wrote:
Valgar wrote:Speaking about mandatory credo, let's see the Tailor one. I think every hermit HAVE to go for tailor on their char or an alt to not being screwed in qualities.

Unless the perks have changed from what's on the wiki, everything on there can be replicated with additional effort and resources. (Unlike something like a 10% animal quality bonus which can push animal quality beyond usual limits and you cannot accomplish such qualities without it.)

(For reference, the wiki claims the Tailor perks are currently:
  • Sewing +15
  • Chance to fail gildings reduced by 5%.
  • Double the chance to reslot gildings when recycling artifacts.
  • Sewing +25
  • The first gilding of a new artifact is always successful.
)


uh, no. you literally cannot replicate the sheer utility that the final reward gives; imagine being able to attach a buckle to every single piece of gear you have without making it worse, or doing "gild tier 3 artifact" quests infinitley easier- or gilding a felt inlay into any item without a sewing affinity and always succeeding

of course you cant replace the utility, utility is the one thing credos give ...may give honestly

but you can get an 5 slots gear without your first being an autosuccsess,


with quality that is different, sure , you can just increase your mooshidejacked with better string, insted of taking the 10q from the creedo, but with the creedo you´d have both now, and since if you found an very good animal spawn, your best strings likely come from that q 220 bear , so hunter just increased your whole towns string,fur,bone,meat,ash and all relating products by 10 % . and anybody without that creedo just trashes any animal he touches basically,

just look at potter, if i dig up q 50 clay they pick q 65 so no person without that creedo is allowed too touch any clay now.
if you need something from the clay you found, somebody else has too pick it up infront of your feet, and give it too you, because you trash it basically just by looking at it,


it is, definitely, a mandatory credo for anyone who is even halfway serious about playing this game
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