Tutch wrote:Interesting way to get a curio but bees don't really work like silkmoths in that they can be bred in captivity in pairs. Also it seems odd to me that you could do it and have no management mechanics related to the bee skelp.
Maybe merge both? Bee skelp could generate bumblebees from time to time like it does with honey and wax - they're helping pollinate nearby plants, after all.
bumblebees arent bees!
they are an different species, the kinds that live here burrow intoo the ground, and then lay eggs, no wax, no hive, no honey,
i´d be for an way too increase your local(insert insect) q . but i´d rather see wood/leavesstockpiles,mirkwoodlogs and similar to occasionally pop out an bug,
maybe let us make insect homes, like piles or simple constructions out of mirkwod,gardenwastes and some mulch that generate wild insects, quality depending on swill and mulch inserted and quality of the construct.
but those wouldn´t attract bumblebees really, maybe poppy fields could?
also, quality of released or decayed grubs in your insectspawnes, could infleuence stagbeatle, or maybug quality.
btw, jorbtard, whats up with maybugs? proppably the pinaccle of midlleeuropean bugcatching, not included in your game.