Archiplex wrote:pepper's weird. it's something that needs to be farmed in massive swathes to make good use of, but the devs consistently seem to pretend that the game doesn't require you to farm things by the map-grid like this.
I think that is rather a result of them adjusting farming for how players tended to plant and farm crops. I remember when farming lacked the quality of life mechanics that it has now and players complained that they would spend forever farming giant fields, sorting seeds, and so forth, and often the dev response to that was to simply plant smaller fields. Of course, if you don't plant in excess then you will have less opportunity to keep up with those that to do and naturally many players would prefer to put in the extra effort involved in maintaining larger fields instead of falling behind in the quality and stat race.
On the topic of Trellises though, they really suck and I am not too sure what the intention was with their addition. I mean, beyond the aesthetic and being appropriate for the type of crops that you plant on them. I guess perhaps it was to add some extra steps in farming more valuable crop types? I don't see why though as a major complaint regarding many mechanics is the number of clicks involved in the process of performing them. In any case, one of the simplest improvements I think could be made would be to give more of the crop per trellis. At the moment I believe you can obtain up to 2 pepper per trellis with Druidic Rite and 3 pepper with Farmer Credo (No clue honestly, I don't have the credo)? Maybe such a change would just help botters more, but they are farming all of what they need and then some anyways, it might as well be easier on casual players if it can be without causing too much issue.