My attempt at summary? Lemme know where I'm wrong on this one.
1) Satiations make tryharding suck because making 20 bazillion recipes is annoying.
2) Each new food addition that has powerfood potential (lots of variable ingredients that have the potential to stack multiplicatively + slots for power ingredients like mushrooms/meat/leaves) has the potential to severely redistribute the balance of the food game.
3) With 2 in mind, food seems to be added (from a stat point of view) haphazardly. Frustrating from a point of view of wanting a balanced game.
#1 seems kinda like the intention (needing to make a lot of recipes). But it's countered by the existence of power ingredients like whales.
#3 ... I'm really not sure how well any powerfood can be predicted. Packed Pouch having a pretty nice Int2 recipe surprised me at least. Also being unfortunately blunt, I'm not sure jorb or loftar understand food minmaxing in this system. I've had several discussions with jorb about why eating in the early hours/overeating in the early days of the game is actively harmful to your character growth and they've just disagreed with me. Admittedly this was a while ago, but the recent discussion about hunger-less energy food kinda reinforces that imo.