Zentetsuken wrote:hot take: triquality was actually an interesting way manage armour stats and give a choice between incentivizing wear/deflection/absorption/agi penalty
I bet some sort of similar situation could be implemented with gilds on armour, where you ultimately can choose between upgrading certain aspects of armour at the cost of potentially downgrading others.
Armor-only gildings? Does X, takes away Y?
Sevenless wrote:Honest question: Why does armor have durability when nothing else does? The crafting system is a bit weird in haven (unlocking Q lets you basically mass print it), and for the vast majority of times you only replace an armor when you get better anyway.
Honest answer: It shouldn't. I've worn Q12 bronze plates, and I've worn Q150 bronze plates. They both take chip damage just as frequently, one isn't even better than the other in PvE. To a point, the only difference is that the higher quality one hurts my AGI more. Hard/Soft armor values only really matter once the numbers get way bigger (trolls, big PvE, PvP), because the armors take the same scrapes.
It's weird to me to not want to make my character certain gloves or boots, specifically because if I give my character a piece of gear with armor class, it's going to break long before I notice. It's stranger still that the only reason I have high quality anything (shields, armors) are because people dump that shit in the nearest river once it gets below a quarter durability.