Armour durability encourages cheese

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Re: Armour durability encourages cheese

Postby Sevenless » Fri Jun 04, 2021 12:03 pm

Honest question: Why does armor have durability when nothing else does? The crafting system is a bit weird in haven (unlocking Q lets you basically mass print it), and for the vast majority of times you only replace an armor when you get better anyway.
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Re: Armour durability encourages cheese

Postby Duane » Fri Jun 04, 2021 12:23 pm

Zentetsuken wrote:hot take: triquality was actually an interesting way manage armour stats and give a choice between incentivizing wear/deflection/absorption/agi penalty

I bet some sort of similar situation could be implemented with gilds on armour, where you ultimately can choose between upgrading certain aspects of armour at the cost of potentially downgrading others.


Armor-only gildings? Does X, takes away Y?

Sevenless wrote:Honest question: Why does armor have durability when nothing else does? The crafting system is a bit weird in haven (unlocking Q lets you basically mass print it), and for the vast majority of times you only replace an armor when you get better anyway.


Honest answer: It shouldn't. I've worn Q12 bronze plates, and I've worn Q150 bronze plates. They both take chip damage just as frequently, one isn't even better than the other in PvE. To a point, the only difference is that the higher quality one hurts my AGI more. Hard/Soft armor values only really matter once the numbers get way bigger (trolls, big PvE, PvP), because the armors take the same scrapes.

It's weird to me to not want to make my character certain gloves or boots, specifically because if I give my character a piece of gear with armor class, it's going to break long before I notice. It's stranger still that the only reason I have high quality anything (shields, armors) are because people dump that shit in the nearest river once it gets below a quarter durability.
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Re: Armour durability encourages cheese

Postby ogey » Fri Jun 04, 2021 12:42 pm

I'd actually argue it's worse in the early game. What crafting several badger vests, gilding them and breaking them all taught me was that I shouldn't bother with armor while hunting at all and just fight from a rowboat. Thankfully my 0/0 ass never came across someone looking for a fight.
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Re: Armour durability encourages cheese

Postby azrid » Fri Jun 04, 2021 2:59 pm

Kaios wrote:
azrid wrote:The trick is to not use your best armor when you go hunting.
You don't risk your best shit when you go into the wilderness in runescape either.


So you’re suggesting I wear something shitty that will get me wounded or my hhp cleaved through by a player? There is no ideal alternative which I think is the point that Jordan is making. I feel exactly the same, many players would rather continue to cheese hunt than allow their best armour to get fucked up in a minor encounter. That shit needs to be in tip-top shape if you intend not to immediately die should you run in to an aggressive player.

Steel plate is an ideal alternative to mammoth guard.
Right now there are some high value armors you shouldnt wear at all times unless you are from a big group.
A regular hermit like you or coles shouldn't be running around in a troll helmet and mammoth guard. You won't find too many replacements if you don't have people mining out trolls or hunting mammoths all day.

I didn't like breakable armors at first but it has grown on me. I feel like we have decent balance.
People like coles always push for more what benefits them directly not the game as a whole. Just look what happened to docks. It makes no sense that you need siege to break this flimsy looking structure.
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Re: Armour durability encourages cheese

Postby jordancoles » Sat Jun 05, 2021 1:21 am

azrid wrote:People like coles always push for more what benefits them directly not the game as a whole.

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Re: Armour durability encourages cheese

Postby loleznub » Sat Jun 05, 2021 3:01 am

By the time your mammy guard breaks, you should have hunted AT LEAST another three mammies.

Armor really isn't that hard to make, even the higher end stuff.. Especially when you get into higher qualities and youve got thousands of durability on items? Yeah.. This seems like a wasted effort for the devs to make a few lazy sprucecaps happy

would rather the devs work on something like making glass less a pain in the dick
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Re: Armour durability encourages cheese

Postby WowGain » Sat Jun 05, 2021 1:11 pm

just add armor repair already for christ sake im already like 99% sure the devs have said before they planned to add it at some point.
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Re: Armour durability encourages cheese

Postby azrid » Sat Jun 05, 2021 4:03 pm

WowGain wrote:just add armor repair already for christ sake im already like 99% sure the devs have said before they planned to add it at some point.

They planned to add it right after they added armor durability but then went back on it later.
loleznub wrote:By the time your mammy guard breaks, you should have hunted AT LEAST another three mammies.
Armor really isn't that hard to make, even the higher end stuff.

Maybe coles lives on and island again.
It could be a pain then but thats his problem.
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Re: Armour durability encourages cheese

Postby Tamalak » Sat Jun 05, 2021 8:16 pm

The solution to this is to remove cheese.
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Re: Armour durability encourages cheese

Postby Sevenless » Sat Jun 05, 2021 11:29 pm

Tamalak wrote:The solution to this is to remove cheese.


Tbh, the problem wouldn't go away. The problem being "It's really annoying I can't wear what I want to wear while hunting because it degrades". Cheese is an answer to that problem, but if you remove cheese the problem continues to exist. Alternatives are not hunting or wearing gear you don't want to so your good stuff doesn't take durability loss. Neither of which really feel good.

For the first month of the world I wear "beater" plates because I animal tame a lot and the most convenient way to do that involves taking 10-30 armor wear every fight.
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