Zentetsuken wrote:hot take: triquality was actually an interesting way manage armour stats and give a choice between incentivizing wear/deflection/absorption/agi penalty
I bet some sort of similar situation could be implemented with gilds on armour, where you ultimately can choose between upgrading certain aspects of armour at the cost of potentially downgrading others.
Sevenless wrote:Honest question: Why does armor have durability when nothing else does? The crafting system is a bit weird in haven (unlocking Q lets you basically mass print it), and for the vast majority of times you only replace an armor when you get better anyway.
Kaios wrote:azrid wrote:The trick is to not use your best armor when you go hunting.
You don't risk your best shit when you go into the wilderness in runescape either.
So you’re suggesting I wear something shitty that will get me wounded or my hhp cleaved through by a player? There is no ideal alternative which I think is the point that Jordan is making. I feel exactly the same, many players would rather continue to cheese hunt than allow their best armour to get fucked up in a minor encounter. That shit needs to be in tip-top shape if you intend not to immediately die should you run in to an aggressive player.
azrid wrote:People like coles always push for more what benefits them directly not the game as a whole.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
WowGain wrote:just add armor repair already for christ sake im already like 99% sure the devs have said before they planned to add it at some point.
loleznub wrote:By the time your mammy guard breaks, you should have hunted AT LEAST another three mammies.
Armor really isn't that hard to make, even the higher end stuff.
Tamalak wrote:The solution to this is to remove cheese.
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