Agrik wrote:I suppose there is a difference between crossing the High Seas and circling inside for an unknown amount of time. Good knarrs can circle longer, but... shouldn't similarly "good Q" whales be healthier and stronger?Sevenless wrote:Unless we have a specific "whaling" ship, good Q knarrs could probably cross the map in one trip without repairing.
Sure, but that means a knarr can withstand 1+ hour (I've never timed it, it's a lot though) of deep ocean travel before needing repairs. I don't think it'd be a fun or healthy mechanic to make whalehunting a multiple hour long venture as the minimum time investment. Presumably you wouldn't find them instantly either.