Nightdawg wrote:People get KITO'd through q550 steel armor on 30 red opening for 150 damage and you guys talking about leather armor in august?
azrid wrote:Nightdawg wrote:People get KITO'd through q550 steel armor on 30 red opening for 150 damage and you guys talking about leather armor in august?
When do you think changes that matter early world should be suggested?
Nightdawg wrote:How is makinng the steel armor worse affecting the early game when it's clearly being bad late game?
Nightdawg wrote:How is makinng the steel armor worse affecting the early game when it's clearly being bad late game?
Vert wrote:KITO is op move it should nerf to 10 damage, that the problem.
kito: 1 coin, open 20% red (for cleave attack after), damage 30, grievous damage 25, cooldown 35.
kick 1 coin, open 20% yellow (for raven lol? ), damage 25, grievous damage 15, cooldown 45.
why kick is bad? its open yellow that cant kill (raven bite to weak to kill), than kick should has better stats right?, no kick has less damage, less grievous and has bigger cooldown.
why we should use kick if we have kito that just better, since kick is open useless yellow it should have kito stats, and kito should have kick stats.
Sevenless wrote:MadNomad wrote:metal is more expensive than leather and metal armor is supposed to be more powerful, everything is fine as it is
The fact that leather armor is so weak that early world it's an active waste of materials to make is bad. By the time you have leather that you could in theory make it, it's so mediocre you don't bother since a single shield is enough to deal with minor chip damage and anything more than chip damage leather armor doesn't do enough for. And then of course metal replaces it in all ways, which I agree is fine.
I still feel like buffing leather armor (rebalancing all of the noob pieces tbh) could make it useful in the stages of "we don't really quite have metal yet, but hunting for food is nice".
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
azrid wrote:Why did you cherrypick that one part of a bigger suggestion?
Bone Greaves remove fine bone from recipe since wish bone not a finebone now. reduce cost of recipe.
All Leather Armor reduce cost.increase wear.
All metal armor increase cost x2, add huge penalty to strenght,increase agility penalty.
Right now bronse armor gives -7 agility and steel plate -10 agility at q10. Im sure bronse armor shoud give - 50 strenght and -30 agility at q 10, steel plate -100 strenght and -50 agility at q 10.
Nightdawg wrote:Ye sorry for cherrypicking the part that literally affects everyone after 6 days of playing the game till the end of the world. My bad G.
It's clearly THAT FINE BONE (nobody uses chicken bones on the bone greaves btw, you use an actually good animal bone. ALSO YOU HAVE TURTLES BRO, EQUALLY BAD, BUT IT'S A FINE BONE lmao.) that is the bigger part of the suggestion, or decreasing the leather armor cost when it'll be a waste of leather no matter what. You need leather for mineholes, not armor.![]()
Also this guy clearly never crafted anything beyond q20 since he doesn't know how scaling works. -100 str at q10 lmfao
Nightdawg wrote:I want to argue pointlessly with people so I'm being obnoxious on the forum
Nightdawg wrote:the devs don't care about this game
Nightdawg wrote:I'm a baby,
I apologise.
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