PvP - Valhalla improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: PvP - Valhalla improvements

Postby noindyfikator » Thu Jan 06, 2022 7:48 pm

Pommfritz wrote:I wonder what the intention for Valhalla was. Seems like another pretty cool feature implemented in a rather useless way.


You can trade hats safely in Valhalla.
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Re: PvP - Valhalla improvements

Postby TheServant » Thu Jan 06, 2022 7:57 pm

noindyfikator wrote:
Pommfritz wrote:I wonder what the intention for Valhalla was. Seems like another pretty cool feature implemented in a rather useless way.


You can trade hats safely in Valhalla.


and tokens!
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Re: PvP - Valhalla improvements

Postby Nightdawg » Thu Jan 06, 2022 9:06 pm

Trees, Boulders, Bushes, Logs, Stumps, Forageables, Crops, Critters, Animals, Biomes, Terrain altitude, Mountains, Oceans, Rivers, Lakes, Swamps, Boats, Ships, Horses, Some armor pieces, All clothing pieces, Cliffs, Claims, Walls, Buildings, Caves, Burrows, Burrows, Speed buffs, Forager credo speed bonus, etc. etc. etc. Oh and Loading new map parts that have all of these things after they've been inactive.

I wonder what could be causing the crashes loftar. Perhaps we should organise a fight in valhalla to figure it out, you know, the place that has none of the above. Yes.

Nightdawg, September 2021, wrote:Or you should have some beta testing server, which would help with so many things tbh,

loftar, 4 months ago, you know, September, wrote:Why would you be playing more 20-player PvP combat on a test server than on the real server?

Nightdawg, same day, wrote:Being able to spawn in characters with stats (and the randomly generated environment, not the flat world of valhalla) in a matter of minutes, rather than spending 1 month of grinding all of that stuff?

loftar, same day, wondering why Nightdawg's not buying a gold sub yet, wrote:Well, if this is the particular purpose, I don't see why Valhalla shouldn't work. Unrealistic terrain should be an impediment to triggering crashes, no?



Hey look loftar, it's not me suggesting literally the same thing, it's the rest of the playerbase. Granted they want it for training rather than fixing your game for you. I guess I'm the bad one.
hahahaha
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Re: PvP - Valhalla improvements

Postby Pommfritz » Thu Jan 06, 2022 9:30 pm

noindyfikator wrote:
Pommfritz wrote:I wonder what the intention for Valhalla was. Seems like another pretty cool feature implemented in a rather useless way.


You can trade hats safely in Valhalla.


Yea, if that was the inteded purpose then valhalla makes sense xddddd
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Re: PvP - Valhalla improvements

Postby noindyfikator » Thu Jan 06, 2022 10:09 pm

Pommfritz wrote:
noindyfikator wrote:
Pommfritz wrote:I wonder what the intention for Valhalla was. Seems like another pretty cool feature implemented in a rather useless way.


You can trade hats safely in Valhalla.


Yea, if that was the inteded purpose then valhalla makes sense xddddd


Sometimes you never know xD
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Re: PvP - Valhalla improvements

Postby razfen » Sat Jan 08, 2022 11:33 am

Also an infinite waterskin for valhalla.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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