SnuggleSnail wrote:highQ seeds from WWWs (if it works)
crop quality growth scaling based on world leader (if it works)
UA equalization
every combat equation being to the 200th root
the quality of things raising in general
localized resources becoming progressively less scarce
global fishing pool
don't you have a super low chance to get seeds from WWW, and then that chance being even lower cause you can get some random shitter's quality rather than a good player's quality, when it procs?
quality growth based on world leader, leader gets +2 and you might get +5, but you're still by 200 behind, you can't really carch up unless the world lasts for 3 years tbh? but then they might just have 2x crop speed nodes, so fuck late people HAHAhahaomfg
combat equalization feels like more of a balancing thing to help those who can't play 16 hours per day, rather than a catch-up, but I'll take it
the combat equation actually is supposed to be more rough now when you're outside of the 2x margin, it's not even related to catching up
the quality of things, I guess you mean the difference at lower qualities (like 25 vs 50) vs higher qualities (like 100 vs 200)? Stats increasing less at higher qualities, this isn't really a catch-up mechanic, I'd rather call quality limits in the world a catch-up mechanic, so once players reach the virtual limit others can catch up
localized resources becoming less scarce cause the playerbase goes down from 1000 to 150? I guess
global fishing pool? are you intentionally dropping your highest q tools/materials in water for the memes?