stuffed cucumbers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: stuffed cucumbers

Postby Pommfritz » Fri Feb 04, 2022 11:50 am

wdym snail if the system looked like that when you make an autumn steak (or generally, food):
bear meat gives str feps (need to figure it out through roasting or tool tips or so)
parasol mushrooms enhance str feps by 1.2x
pepper enhances str feps by 1.2x
chives enhance agi feps by 1.2x
lettuce leaf enhances overall fep of food by 1.1x (or whatever xd)

there is a bit of testing involved but not much retardism after that and could be fun. I don't really see what needs sorting except an excel sheet with 10 lines for meat, spices etc. but also easy to remember (or just put effects in tooltip after discovery)

you would ofc make your autumn steak with bear + pepper + leaf + parasol and not with chives bc there are no agi feps in the recipe.
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Re: stuffed cucumbers

Postby SnuggleSnail » Fri Feb 04, 2022 12:06 pm

Ye, I agree that would be way better, but f putting chives in your bear autumn steak is a retarded thing that you would never want to do under any circumstances ever why should the option even be there. The game shouldn't be trying to trick you into wasting your time. I'm a big fan of stuff just doing what it says on the tool tip.

Its been suggested before, but a better version of the same thing could be everything just adds a static value to base feps. Chives add +2 agi1, parasol adds +2 str1, bear meat adds +3 str2, pork meat adds +3 str3, etc along with whatever baseline feps on every recipe. Would also make stat distribution/trying to keep even stats way more realistic/less of a noob trap, which is big good IMO. Also makes balancing things like whale meat way easier. "Everybody's complaining about whale meat being +150 agi2, I'll change one digit and it can be +50 agi2"

The issue with the above is kinda that it would make too many foods good tho, which absolutely fucks the current satiation system... because there are way too many foods.
Last edited by SnuggleSnail on Fri Feb 04, 2022 12:21 pm, edited 1 time in total.
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Re: stuffed cucumbers

Postby Liss12 » Fri Feb 04, 2022 12:20 pm

SnuggleSnail wrote:If putting chives in your bear autumn steak is a retarded thing that you would never want to do under any circumstances ever why should the option even be there. The game shouldn't be trying to trick you into wasting your time. I'm a big fan of stuff just doing what it says on the tool tip.

Its been suggested before, and I think it's a better version of the same thing. Everything just adds a static value to base feps. Chives add +2 agi1, parasol adds +2 str1, bear meat adds +3 str2, pork meat adds +3 str3, etc along with whatever baseline feps on every recipe. Would also make stat distribution/trying to keep even stats way more realistic/less of a noob trap, which is big good IMO. Also makes balancing things like whale meat way easier. "Everybody's complaining about whale meat being +150 agi2, maybe it can be +50 agi2"

The issue with the above is kinda that it would make too many foods good tho, which absolutely fucks the current satiation system... because there are way too many foods.

Its sounds solid but kinda dull. Some high tier ingridints might have more interesting effects rather than flat +stat. For example if mammoth meat instead just adding +3str2 also convert all Agi1/2 in the recipie into Str1/2 it might turn otherwise meh recipies into top tier. There should be at leat some room for experementation and discovery, current system just have too much of a room.
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Re: stuffed cucumbers

Postby Pommfritz » Fri Feb 04, 2022 12:22 pm

I get the point, I don't think it matters that much but would be a bit bad design which could be ironed out with more than 5mins of thinking :D

SnuggleSnail wrote:The current system being dogshit isn't opinion tho, I'm sure we all agree that's fact.

yep that happens when you just slap random on everything you cba to develope propperly.
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