a proper idea for the removal of redhand on crime

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Re: a proper idea for the removal of redhand on crime

Postby ZoddAlmighty » Tue Apr 19, 2022 8:52 am

https://ringofbrodgar.com/wiki/Camomile Heals 2 to 5 points (as I recall) of concussion instantly. Yeah, getting KO is the way to go for anyone that does not want to wait.
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Re: a proper idea for the removal of redhand on crime

Postby MightySheep » Tue Apr 19, 2022 9:06 am

How do you KO yourself? That sounds like way more of a pain in the ass and risky than just waiting for the timer

I bet none of the people acting like thats normal actually do it. This forum so full of fake news, no wonder the devs always got warped viewpoints
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Tue Apr 19, 2022 9:13 am

WowGain wrote:
MadNomad wrote:concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is


No it's not, laceration is piss easy to get rid of with alchemy. Not that you'd know how the game mechanics work.


this is problematic, as you'd have to get the proper ingredients AND know the combination, so you'd have to collect a lot of various ingredients, spend a lot of time testing combinations(on alt to make sure you do not make the situation of your character worse), which is a problematic task

MightySheep wrote:How do you KO yourself? That sounds like way more of a pain in the ass and risky than just waiting for the timer


that's what I thought too! the timer is rather short, if it was 10 hours, then maybe I'd KO myself, or just spend time travelling with a ship/on foot, but with current short timer it isn't good idea
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Re: a proper idea for the removal of redhand on crime

Postby WowGain » Tue Apr 19, 2022 10:59 am

MadNomad wrote:
WowGain wrote:
MadNomad wrote:concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is


No it's not, laceration is piss easy to get rid of with alchemy. Not that you'd know how the game mechanics work.


this is problematic, as you'd have to get the proper ingredients AND know the combination, so you'd have to collect a lot of various ingredients, spend a lot of time testing combinations(on alt to make sure you do not make the situation of your character worse), which is a problematic task


It's not. The last time I got KO'd in a dungeon and needed to make some potions to heal myself it took me less than five minutes to slap shit together, and the ingredients were common enough that just about anyone would either have them on hand already or easily be able to collect them.
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Tue Apr 19, 2022 11:08 am

WowGain wrote:
MadNomad wrote:
WowGain wrote:
this is problematic, as you'd have to get the proper ingredients AND know the combination, so you'd have to collect a lot of various ingredients, spend a lot of time testing combinations(on alt to make sure you do not make the situation of your character worse), which is a problematic task


It's not. The last time I got KO'd in a dungeon and needed to make some potions to heal myself it took me less than five minutes to slap shit together, and the ingredients were common enough that just about anyone would either have them on hand already or easily be able to collect them.


maybe if you already know the combination (for which you must have spent time in the past or got info from someone else), and even if you know it then your area might be full of basalt and alabaster but you could be in need of porphyry which could be far away from your village
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Re: a proper idea for the removal of redhand on crime

Postby Nightdawg » Tue Apr 19, 2022 11:08 am

lol
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Re: a proper idea for the removal of redhand on crime

Postby Halbertz » Tue Apr 19, 2022 11:33 am

MadNomad wrote:maybe if you already know the combination (for which you must have spent time in the past or got info from someone else), and even if you know it then your area might be full of basalt and alabaster but you could be in need of porphyry which could be far away from your village

Dude, if you for a moment stop being sociophobe, you will find out that there are tons of people on discord that post their findings on recipes on public channels (= you could find any recipe).
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Re: a proper idea for the removal of redhand on crime

Postby wonder-ass » Tue Apr 19, 2022 1:26 pm

MightySheep wrote:How do you KO yourself? That sounds like way more of a pain in the ass and risky than just waiting for the timer

I bet none of the people acting like thats normal actually do it. This forum so full of fake news, no wonder the devs always got warped viewpoints


You can just continuously pick up the same sticks on a claim and ko yourself for 0 wounds other than concussions xd…. I do it all the time never once waited for redhand timer. Kinda funny people defend redhand when ive given ideas that would make it a lot more spooky to leave scents none stop than redhand could ever hope to achieve.

If the world wasnt so fucking big the scents would be enough of a deterrent but sadly it takes an hour to go get scents so nobody ever bothers.

“ Is the sole purpose of you guys keep bringing up red handed just because you want to kill every spruce with less hassle? Just curious”

i want to get ganked and not play kill all npcs with 0 risk redhand adds no risk i can avoid it easily.
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Re: a proper idea for the removal of redhand on crime

Postby telum12 » Tue Apr 19, 2022 4:31 pm

MadNomad wrote:
Vigilance wrote:you are wrong specifically because it just gives a relatively small concussion wound and i can fix that at a rate that makes it not even vaguely inconvenient


concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is



There are multiple ways of KO-ing yourself relatively quickly without any bad wounds. And yes Sheep, people do it all the time. A concussion is not at all problematic for the people you're trying to inconvenience with redhand.

weird takes here
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Tue Apr 19, 2022 4:45 pm

telum12 wrote:
MadNomad wrote:
Vigilance wrote:you are wrong specifically because it just gives a relatively small concussion wound and i can fix that at a rate that makes it not even vaguely inconvenient


concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is



There are multiple ways of KO-ing yourself relatively quickly without any bad wounds. And yes Sheep, people do it all the time. A concussion is not at all problematic for the people you're trying to inconvenience with redhand.

weird takes here


well I guess if you have 800 survival then temporarily losing some of it doesn't take away anything from you, but if you had 400 and temporarily had it lowered to 350 then you could cap your mammoth from good quality node more than it should be, I did not think of picking up branches on claim repeatedly but I do see now that you can indeed end up with only concussion though

only punishing for a short period of time and only if you want to use stat that caps your resources, and indeed it is a small punishment, but it is still more than nothing, not like the timer is extremely long either

or do you mean we should make it something more annoying? replace concussion with 100 points of wretched gore IF you have redhanded and get KOd? let's punish both big factions and sprucecap robbers more ¦]
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