DonVelD wrote:Liss12 wrote:Plus tinkering with wounds and credos we can enforce further separation of duties inside the village.
Which duties inside of a village are connected to wounds?
Currently none i just suggest a possibility.
DonVelD wrote:Liss12 wrote:Plus tinkering with wounds and credos we can enforce further separation of duties inside the village.
Which duties inside of a village are connected to wounds?
Liss12 wrote:DonVelD wrote:Liss12 wrote:Plus tinkering with wounds and credos we can enforce further separation of duties inside the village.
Which duties inside of a village are connected to wounds?
Currently none i just suggest a possibility.
DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?
Liss12 wrote:DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?
It came to me when i recall horrors of bird lung. If some credo, lets say herder, would make heartling more resistant to bird lung it would naturally make him dedicated bird keeper of the village.
DonVelD wrote:Liss12 wrote:DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?
It came to me when i recall horrors of bird lung. If some credo, lets say herder, would make heartling more resistant to bird lung it would naturally make him dedicated bird keeper of the village.
Well the bird lung isn't too bad, though the only time I've gotten it was looking inside a raided larp village. To me these specific wounds don't have too much of an impact to have an influence on other mechanics of the game. BTW I don't think that taking care of rock doves is a crucial part of the gameplay haha.
Liss12 wrote:Well if rock doves isn't part of gameplay why jorbtar bother to add dedicated mechanic and whole infrastructure for it. This shit bugs me for a while to be honest.
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