Foragers should be able to safely pick crabs and such

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Foragers should be able to safely pick crabs and such

Postby Liss12 » Tue Apr 19, 2022 3:01 pm

DonVelD wrote:
Liss12 wrote:Plus tinkering with wounds and credos we can enforce further separation of duties inside the village.

Which duties inside of a village are connected to wounds?

Currently none i just suggest a possibility.
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Re: Foragers should be able to safely pick crabs and such

Postby DonVelD » Tue Apr 19, 2022 3:04 pm

Liss12 wrote:
DonVelD wrote:
Liss12 wrote:Plus tinkering with wounds and credos we can enforce further separation of duties inside the village.

Which duties inside of a village are connected to wounds?

Currently none i just suggest a possibility.

Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?
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Re: Foragers should be able to safely pick crabs and such

Postby Liss12 » Tue Apr 19, 2022 3:07 pm

DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?

It came to me when i recall horrors of bird lung. If some credo, lets say herder, would make heartling more resistant to bird lung it would naturally make him dedicated bird keeper of the village.
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Re: Foragers should be able to safely pick crabs and such

Postby DonVelD » Tue Apr 19, 2022 3:14 pm

Liss12 wrote:
DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?

It came to me when i recall horrors of bird lung. If some credo, lets say herder, would make heartling more resistant to bird lung it would naturally make him dedicated bird keeper of the village.

Well the bird lung isn't too bad, though the only time I've gotten it was looking inside a raided larp village. To me these specific wounds don't have too much of an impact to have an influence on other mechanics of the game. BTW I don't think that taking care of rock doves is a crucial part of the gameplay haha.
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Re: Foragers should be able to safely pick crabs and such

Postby Liss12 » Tue Apr 19, 2022 3:17 pm

DonVelD wrote:
Liss12 wrote:
DonVelD wrote:Ah sorry I've read it wrong. Though I don't think that would be a good thing personally?

It came to me when i recall horrors of bird lung. If some credo, lets say herder, would make heartling more resistant to bird lung it would naturally make him dedicated bird keeper of the village.

Well the bird lung isn't too bad, though the only time I've gotten it was looking inside a raided larp village. To me these specific wounds don't have too much of an impact to have an influence on other mechanics of the game. BTW I don't think that taking care of rock doves is a crucial part of the gameplay haha.

Well if rock doves isn't part of gameplay why jorbtar bother to add dedicated mechanic and whole infrastructure for it. This shit bugs me for a while to be honest.
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Re: Foragers should be able to safely pick crabs and such

Postby DonVelD » Tue Apr 19, 2022 3:23 pm

Liss12 wrote:Well if rock doves isn't part of gameplay why jorbtar bother to add dedicated mechanic and whole infrastructure for it. This shit bugs me for a while to be honest.

That's just the way it is. Some things are added just for the larp part of the playerbase. I'd rather that than being forced to use the birds or some other shit to succeed in the game tbh.
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Re: Foragers should be able to safely pick crabs and such

Postby Sevenless » Wed Apr 20, 2022 6:00 am

Gloves really should negate this wound entirely. Or make it super rare + gives a curio "fingerless gloves" or something when it happens.
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