Remove/Replace Realm buffs that are overly OP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove/Replace Realm buffs that are overly OP

Postby jock3 » Tue May 03, 2022 12:18 pm

SnuggleSnail wrote:+1 to all of the reasoning and the solutions


i Agreed, remove the current realm buff system.
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Re: Remove/Replace Realm buffs that are overly OP

Postby DDDsDD999 » Tue May 03, 2022 1:46 pm

The purpose of realms is to grief noobs by covering them with buffless realms. The idea of AoE griefing people so they get unnaturally handicapped by the very earth they settle is very appealing.

If anything they should expand on this. Let us release lead into the air that gives everyone INT debuffs. Let us poison groundwater and make all the wells in the area give wounds. Add drug addictions so we can profit off people's addiction and force markets to let us sell opium.
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Re: Remove/Replace Realm buffs that are overly OP

Postby DonVelD » Tue May 03, 2022 1:51 pm

+1
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Re: Remove/Replace Realm buffs that are overly OP

Postby Audiosmurf » Tue May 03, 2022 1:53 pm

Literally just put personal beliefs back in the game but attach them to realms broblem solved
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Re: Remove/Replace Realm buffs that are overly OP

Postby WowGain » Tue May 03, 2022 2:00 pm

Yap, hit it on the head. We already saw a bunch of changes to credos and realm buffs this world, might as well finish buffing out the remaining problem areas with them.
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Re: Remove/Replace Realm buffs that are overly OP

Postby maze » Tue May 03, 2022 2:45 pm

I'm feeling more and more surpised as of lately when older players finally come to a collective agreement that so many of these overpowering things just need to be removed.

Buffs that are QoL would be much greater,
-Animals eat much less
-Food increases energy more while eatten in the kingdom
-Fish bite more often
-Small wood land animals spawn either less or more often (depending on choose)
-Animals are less likely to aggro

ect
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Re: Remove/Replace Realm buffs that are overly OP

Postby pawnchito » Tue May 03, 2022 2:46 pm

Nightdawg wrote:Hey look, another competent player describing what is wrong with something

This one is so borked even non competent players know its borked.

Realms fucking suck the big one. This is a +1.01
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Re: Remove/Replace Realm buffs that are overly OP

Postby Zentetsuken » Tue May 03, 2022 3:52 pm

Nightdawg wrote:pvp should be removed


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Re: Remove/Replace Realm buffs that are overly OP

Postby mulamishne » Tue May 03, 2022 5:39 pm

The haven community can't win with this shit, it feels like anyone who deals with realms at a high level has pleaded to have them removed, and we've gotten shit reworks and fixes (lmao realm TOS, lmao thing walls)

Making them full larp or just convenience bonus, +1
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Re: Remove/Replace Realm buffs that are overly OP

Postby fairystyle » Tue May 03, 2022 7:02 pm

There's a lot of room for thoughts here.

I like the concept of realms as something small villages have goal to become after they progress, so they are motivated to grow bigger, stronger, more experienced.
But the way things are now don't represent that person/people founding one, have progressed in game better than to acquire gold/silver and bot steel, which is not really a huge achievement.
Also! Still, even with all the little changes and fixes to warflags, a single fight over them did not happen, which is very talking for itself. System clearly needs improvements. Realms gameplay is awful, the shortest story to prove it: taking over someone’s coronation stone with your realm does nothing at all. It is broken. Doesn’t stimulate pvp in the slightest.

I disagree with “It's also unrealistic for many small realms to actually acquire the necessary buffs”. The only reason they can be disabled from it would be that they planned to make a dummy realm to start with, or ego-boosting realm to be a king/queen of nothing. If they don't want bother buying/collecting materials for making good buffs for the people they cover (for themselves in the first place obv), why else bother? F* them. And if they don’t compete for lands with monolites/irminsuls they obviously are not on the stage to enroll realms gameplay yet. But then again it’s broken anyways. Things aren’t working the way they most likely should be.

And this is how we come to another bad side of realms: good buffs are the main and only fair reason to create a realm. When the genuine target would better be to unite local players, create competitive mood between different groups. So if you remove or nerf buffs there will be no profits left to pursue. Fighting for the “name” and LARP is cringe and no one will bother because its rather humiliating to show that you care to tag lands with your stupid name, which doesn’t even represent your capability or power, only that you either bot or able to afford buying steel.

So removing OP buffs = removing realms, but will it really be that good? Remember, how realms and spiraling made noobs worth of keeping alive? Though I don’t like the idea for people who aren’t interested in realms gameplay to be forced to move or forced to reach realm holders to lift their industry cap, doesn’t sound fair. In a good realm it slightly pushes hermits to trade or cooperate with realm owners, cool, but if they were unlucky and got covered by a dummy realm they are doomed to have bad industry because owners aren’t interested.
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