Hard resetting hunger daily will fix a lot of our issues

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hard resetting hunger daily will fix a lot of our issues

Postby The_Lich_King » Sun Jul 31, 2022 8:34 pm

Sevenless wrote:
terechgracz wrote:
shubla wrote:So its nigh impossible to catch others after you skip just 1 day?

Stat cap


We tried that one world, it was not fun and got removed.


To be fair, it was devoutly hated but also really encouraged pvp. There was so much pvp world 9
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby terechgracz » Sun Jul 31, 2022 9:20 pm

Well IMO stat cap is the only thing that can allow this game go further. How long will we cycle the same arguments over and over?
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby VDZ » Sun Jul 31, 2022 9:38 pm

Sevenless wrote:
terechgracz wrote:
shubla wrote:So its nigh impossible to catch others after you skip just 1 day?

Stat cap


We tried that one world, it was not fun and got removed.

That was just one possible implementation though. For example, instead of a static stat cap it could be a rolling stat cap, the max for the stats increasing every day, which would still incentivize continuous stat growth but only to a limited degree. There's also other options such as 'soft' stat caps where progressing beyond the cap becomes exponentially more difficult, caps that can be raised through specific methods, dynamic stat caps (e.g. based on average stats of players in the world), etc etc.

What were the exact problems people had with the stat cap? There may be some workable solution that addresses those concerns while still working to decrease extreme stat disparities.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby maze » Sun Jul 31, 2022 10:00 pm

stat cap, player stats, and so on are the old systems that should be honestly changed.
The single player based progression needs to be remade into a community based progression.
Food should not be permanent stat increases rather a boost/buff for a few hours, clothing working like a RPG to give you the stats instead and so on.
It would allow less alts and more focus on working on sets of clothing for everyone in the village to use.

Fighting for the top would mean fighting with the best items or judging your risk and bring out mediocre gear, and how much armor vs clothing would you rather for UA/MC base combat.
A shit ton of changes would need to happen and balance...but the game would finally take a turn to more larpy and better engagements then currently.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby The_Lich_King » Mon Aug 01, 2022 4:34 am

Soft Stat Cap would be kinda pog
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby Zentetsuken » Mon Aug 01, 2022 10:31 am

stat cap is not going to happen, they already tried it and it was shit

stop bumping this retarded thread or jorb might actually read it
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby vatas » Mon Aug 01, 2022 11:01 am

If we go with the "daily resetting hunger" -angle we could make it that if you approach/reach "titan" stats (measured as relative to the overall stat leaders of the server) you start to only partially reset your hunger bar.

More catch-up oriented mechanic would be to keep the hunger system (just rename it Appetite, dammit) as it is described in w14 prelude, but if you're deemed to be sufficiently behind the titans, you get increase to the Appetite recovery.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby Sevenless » Mon Aug 01, 2022 11:05 am

vatas wrote:If we go with the "daily resetting hunger" -angle we could make it that if you approach/reach "titan" stats (measured as relative to the overall stat leaders of the server) you start to only partially reset your hunger bar.

More catch-up oriented mechanic would be to keep the hunger system (just rename it Appetite, dammit) as it is described in w14 prelude, but if you're deemed to be sufficiently behind the titans, you get increase to the Appetite recovery.


Questing has this style of mechanic. The top quester in the world has a limit on how fast they can hand in quests. Everyone else can quest as much as they want.

There's precedent for this concept for sure.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby The_Lich_King » Mon Aug 01, 2022 11:55 pm

Zentetsuken wrote:stat cap is not going to happen, they already tried it and it was shit

stop bumping this retarded thread or jorb might actually read it


We were discussing a soft stat cap which has never happened.

Basically after you reach a certain set of stats it becomes exponentially harder to increase them, meaning you won't gain stats at the same rate and as you get higher above the soft cap your stat gain will slow down.

i am all for this idea.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: Hard resetting hunger daily will fix a lot of our issues

Postby DonVelD » Tue Aug 02, 2022 12:01 am

The_Lich_King wrote:We were discussing a soft stat cap which has never happened.

Basically after you reach a certain set of stats it becomes exponentially harder to increase them, meaning you won't gain stats at the same rate and as you get higher above the soft cap your stat gain will slow down.

i am all for this idea.

that's great! because this thing is already in the game! https://ringofbrodgar.com/wiki/FEP
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