Unobtrusive, low effort changes 4 early world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Unobtrusive, low effort changes 4 early world

Postby DonVelD » Tue Aug 02, 2022 12:42 pm

SnuggleSnail wrote:There is practically no situation in which I would choose to build a minehole of the suggested price over walk 1-2 minimaps away to find a cave and mine over
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Re: Unobtrusive, low effort changes 4 early world

Postby terechgracz » Tue Aug 02, 2022 12:42 pm

Level 1 is common anyway so this doesnt really have that much consequences. It's actually fun if we were able to setup quick mine hole in forest early. We would have more fight opportunities. And basically everyone in early game invest their HL into building level 2 mine so why not make level 1 cheaper?
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Re: Unobtrusive, low effort changes 4 early world

Postby jock » Tue Aug 02, 2022 12:44 pm

I think that every one of these changes is pretty spot on bar the travel changes, to much fast travel as is.
Last edited by jock on Wed Aug 03, 2022 5:22 pm, edited 1 time in total.
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Re: Unobtrusive, low effort changes 4 early world

Postby Sevenless » Tue Aug 02, 2022 1:05 pm

I agree with all of these and have argued for many of them in the past.

I'd be fine with springs/caves being destroyable if they're Vclaimed. Pclaim is so quick to plop down I could see it being abused in the early world to grief starting cave bases for the unaware. And really the only time caves/springs start actually interfering with construction is at the village stage when you start covering a lot of land.
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Re: Unobtrusive, low effort changes 4 early world

Postby Audiosmurf » Tue Aug 02, 2022 1:18 pm

SnuggleSnail wrote:
  • Take the FEPs AND hunger away from: butter porridge, roast hoppers, cattail stew, boiled odds (solves a lot of the unfun meta gaming around hunger)
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Leave roasthoppers alone, they're a nice early game food for nabs.


SnuggleSnail wrote:
  • Let me destroy these fucking things. Immovable natural objects dictate a silly amount of what we build for a game about player agency(caves too, if they're claimed haha)
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Wellsprings, sure, if they're claimed, caves no.


SnuggleSnail wrote:
  • Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
Hearthing yes, docking and roads no.

SnuggleSnail wrote:
  • Revert the changes you guys made to vehicle rotating. You did this as a way to prevent unkillable scouts, but unkillable scouts 1) aren't a big deal, 2) are still insanely easy to make. You will get 100s of bug reports about people being confused why they can't move, or their knarr is perma stuck

I like that I can't clip my ship 50 meters into the turf to pick up a flower now.

SnuggleSnail wrote:
  • Lower the energy cost of labor in general, but especially terraforming/mining/cutting trees. Every world we just beacon/charter in and work to death hundreds of characters because, 1) doing it on a main fucks their hunger, 2) food in general is kinda expensive
Sure, +1, but hard labour tasks should still consume a non-negligible amount of stamina/energy.


SnuggleSnail wrote:
  • Buff the durability of early low quality armor drastically. I will often take my armor off to fight things because it's so expensive, which is just silly. a Q10 steel/leather chest piece has 100 durability, which is less than 1 good hit in PVP. I think this also contributes a lot to 100% of noobs not wearing any armor for ages. Sword buffs also make armor durability a lot more relevant in PVP.
    ImageImage
I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.

SnuggleSnail wrote:
  • Make the level 1 (from overworld to natural cave level) not cost hard leather. Every world we end up not making our initial mineholes in our base because it's more efficient to start from a cave and Hleather is too expensive to waste.
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This is retarded.
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Re: Unobtrusive, low effort changes 4 early world

Postby SnuggleSnail » Tue Aug 02, 2022 1:19 pm

Sevenless wrote:I agree with all of these and have argued for many of them in the past.

I'd be fine with springs/caves being destroyable if they're Vclaimed. Pclaim is so quick to plop down I could see it being abused in the early world to grief starting cave bases for the unaware. And really the only time caves/springs start actually interfering with construction is at the village stage when you start covering a lot of land.



I wouldn't care if it would required Vclaim either way, so this is kinda just unconstructive arguing - but you can literally 1:1 block cave entrances by just putting a Pclaim pole in front of them already. It's the same thing you're spooked by, but with one less step, and nobody is doing it.
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Re: Unobtrusive, low effort changes 4 early world

Postby VDZ » Tue Aug 02, 2022 1:24 pm

Audiosmurf wrote:
SnuggleSnail wrote:
  • Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
Hearthing yes, docking and roads no.

Dock-hearthing can be done by an alt to save TW on your main. It's already essentially free, but currently it requires stupid alt bullshit. Unless they're going to fix that (how?) it's better to just remove the TW.
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Re: Unobtrusive, low effort changes 4 early world

Postby Audiosmurf » Tue Aug 02, 2022 1:27 pm

VDZ wrote:
Audiosmurf wrote:
SnuggleSnail wrote:
  • Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
Hearthing yes, docking and roads no.

Dock-hearthing can be done by an alt to save TW on your main. It's already essentially free, but currently it requires stupid alt bullshit. Unless they're going to fix that (how?) it's better to just remove the TW.

It should not be that cheap(free??? Are you nuts??) to move that much stuff. I find even TPing with carts a little distasteful.
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Re: Unobtrusive, low effort changes 4 early world

Postby DonVelD » Tue Aug 02, 2022 1:30 pm

Audiosmurf wrote:Leave roasthoppers alone, they're a nice early game food for nabs.

It's literal will, which doesn't have any use at the start.
Audiosmurf wrote:Hearthing yes, docking and roads no.

People just use alts to dock, as said before. So that renders the travel weariness which you want to keep here useless. It exists just to be annoying.
Audiosmurf wrote:I like that I can't clip my ship 50 meters into the turf to pick up a flower now.

Except you can, if there aren't any trees. Besides, not everyone has masochistic tendencies.
Audiosmurf wrote:I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.

Think of the durability of early-world armors tho. It's like one or two fights with a swan lol.
Audiosmurf wrote:This is retarded.

Please explain.
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Re: Unobtrusive, low effort changes 4 early world

Postby Audiosmurf » Tue Aug 02, 2022 1:37 pm

DonVelD wrote:
Audiosmurf wrote:Leave roasthoppers alone, they're a nice early game food for nabs.

It's literal will, which doesn't have any use at the start.

They're a reasonable variety food for agility, which is somewhat sparse to start.
DonVelD wrote:
Audiosmurf wrote:Hearthing yes, docking and roads no.


People just use alts to dock, as said before. So that renders the travel weariness which you want to keep here useless. It exists just to be annoying.

Okay, it's still a cost, versus No Cost, which I'm opposed to. The argument to alts can be used to push for basically anything at any time, so excuse me if I don't really care about it.
DonVelD wrote:
Audiosmurf wrote:I like that I can't clip my ship 50 meters into the turf to pick up a flower now.

Except you can, if there aren't any trees. Besides, not everyone has masochistic tendencies.

Uh huh, except there are trees, so I can't, and it's good that way. :)
DonVelD wrote:
Audiosmurf wrote:I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.

Think of the durability of early-world armors tho. It's like one or two fights with a swan lol.

Try getting better at combat. :D
DonVelD wrote:
Audiosmurf wrote:This is retarded.

Please explain.

>raidboy wants to encourage people to build cheap almost free aboveground mineholes
GEE I WONDER
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NORMALIZE IT
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