SnuggleSnail wrote:There is practically no situation in which I would choose to build a minehole of the suggested price over walk 1-2 minimaps away to find a cave and mine over
SnuggleSnail wrote:There is practically no situation in which I would choose to build a minehole of the suggested price over walk 1-2 minimaps away to find a cave and mine over
SnuggleSnail wrote:
- Take the FEPs AND hunger away from: butter porridge, roast hoppers, cattail stew, boiled odds (solves a lot of the unfun meta gaming around hunger)
SnuggleSnail wrote:
- Let me destroy these fucking things. Immovable natural objects dictate a silly amount of what we build for a game about player agency(caves too, if they're claimed haha)
Hearthing yes, docking and roads no.SnuggleSnail wrote:
- Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
I like that I can't clip my ship 50 meters into the turf to pick up a flower now.SnuggleSnail wrote:
- Revert the changes you guys made to vehicle rotating. You did this as a way to prevent unkillable scouts, but unkillable scouts 1) aren't a big deal, 2) are still insanely easy to make. You will get 100s of bug reports about people being confused why they can't move, or their knarr is perma stuck
Sure, +1, but hard labour tasks should still consume a non-negligible amount of stamina/energy.SnuggleSnail wrote:
- Lower the energy cost of labor in general, but especially terraforming/mining/cutting trees. Every world we just beacon/charter in and work to death hundreds of characters because, 1) doing it on a main fucks their hunger, 2) food in general is kinda expensive
I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.SnuggleSnail wrote:
- Buff the durability of early low quality armor drastically. I will often take my armor off to fight things because it's so expensive, which is just silly. a Q10 steel/leather chest piece has 100 durability, which is less than 1 good hit in PVP. I think this also contributes a lot to 100% of noobs not wearing any armor for ages. Sword buffs also make armor durability a lot more relevant in PVP.
SnuggleSnail wrote:
- Make the level 1 (from overworld to natural cave level) not cost hard leather. Every world we end up not making our initial mineholes in our base because it's more efficient to start from a cave and Hleather is too expensive to waste.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Sevenless wrote:I agree with all of these and have argued for many of them in the past.
I'd be fine with springs/caves being destroyable if they're Vclaimed. Pclaim is so quick to plop down I could see it being abused in the early world to grief starting cave bases for the unaware. And really the only time caves/springs start actually interfering with construction is at the village stage when you start covering a lot of land.
Audiosmurf wrote:Hearthing yes, docking and roads no.SnuggleSnail wrote:
- Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
VDZ wrote:Audiosmurf wrote:Hearthing yes, docking and roads no.SnuggleSnail wrote:
- Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
Dock-hearthing can be done by an alt to save TW on your main. It's already essentially free, but currently it requires stupid alt bullshit. Unless they're going to fix that (how?) it's better to just remove the TW.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Leave roasthoppers alone, they're a nice early game food for nabs.
Audiosmurf wrote:Hearthing yes, docking and roads no.
Audiosmurf wrote:I like that I can't clip my ship 50 meters into the turf to pick up a flower now.
Audiosmurf wrote:I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.
Audiosmurf wrote:This is retarded.
DonVelD wrote:Audiosmurf wrote:Leave roasthoppers alone, they're a nice early game food for nabs.
It's literal will, which doesn't have any use at the start.
DonVelD wrote:Audiosmurf wrote:Hearthing yes, docking and roads no.
People just use alts to dock, as said before. So that renders the travel weariness which you want to keep here useless. It exists just to be annoying.
DonVelD wrote:Audiosmurf wrote:I like that I can't clip my ship 50 meters into the turf to pick up a flower now.
Except you can, if there aren't any trees. Besides, not everyone has masochistic tendencies.
DonVelD wrote:Audiosmurf wrote:I think armour has been in a pretty good place since they buffed it last world or two worlds ago or whatever.
Think of the durability of early-world armors tho. It's like one or two fights with a swan lol.
DonVelD wrote:Audiosmurf wrote:This is retarded.
Please explain.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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