Big boats should smash reeds

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Re: Big boats should smash reeds

Postby Kaios » Tue Aug 30, 2022 5:43 pm

I'm surprised you can't at least walk through or take a coracle through reeds, seems odd that they block all types of movement completely instead of slow movement like the Thicket terrain would.
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Re: Big boats should smash reeds

Postby Reiber » Fri Sep 02, 2022 2:50 pm

have you ever tryed too move through reeds? its an all incompassing wall, even on foot, boats just push the reeds against eachother untill they are pushed out
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Re: Big boats should smash reeds

Postby Kaios » Fri Sep 02, 2022 5:13 pm

Reiber wrote:have you ever tryed too move through reeds? its an all incompassing wall, even on foot, boats just push the reeds against eachother untill they are pushed out


Nope can't say I've ever tried to walk through reeds, but in relation to actual game mechanics it is a bit silly that forageables are spawning underneath reeds and a player is required to clear them all the way to that item rather than just being able to shuffle through the shallow water that they are in. Acting as giant walls blocking off entire swaths of shallow area is rather annoying.
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Re: Big boats should smash reeds

Postby Audiosmurf » Fri Sep 02, 2022 5:48 pm

Strider should let you walk through reeds
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NORMALIZE IT
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Re: Big boats should smash reeds

Postby pawnchito » Mon Sep 05, 2022 1:40 am

https://www.pond5.com/stock-footage/item/73876998-driving-row-boat-through-reeds

Pretty sure yall havent been in a boat with reeds. totes can go through in some places. Its just a PITA to sometimes get cock blocked by an island of fucking reeds. Or that awkward side angle that gets you stuck. Snail was right about the rotating thing it wasnt solved by the rotating dog update.
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Re: Big boats should smash reeds

Postby Reiber » Thu Sep 08, 2022 12:39 am

Kaios wrote:
Reiber wrote:have you ever tryed too move through reeds? its an all incompassing wall, even on foot, boats just push the reeds against eachother untill they are pushed out


Nope can't say I've ever tried to walk through reeds, but in relation to actual game mechanics it is a bit silly that forageables are spawning underneath reeds and a player is required to clear them all the way to that item rather than just being able to shuffle through the shallow water that they are in. Acting as giant walls blocking off entire swaths of shallow area is rather annoying.

,

i like the clearing na path mechanic of them, they are just so usefull. there arent any snaking ways through it, it gets hunted down to extinction , aside from huge pockets of dense lowq reeds in uninteresting bays,

but yea, wigglewobbeling your way throug them would be funny and convenient, but let them regrow, and block the rivers occasionally,
with rivers being basically roads, building up 40% of the landmass in haven, and everybody racing them down on there sneks currently, some maintenance on those roads wouldnt be so bad
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