overtyped wrote:If you have a palisade on a claim, you have only two options. You make a key for the palisade door, and then make a picket behind it, or else people can just open the door with vandalism and walk in to the cave he assumed was behind closed doors. GOTEM
I don't get it. What's the fence thing? How does it protect your palisade if you don't have a lock on your palisade? And what does vandalism have to do with this?
The only scenario I can imagine which makes sense to me and mostly matches your story: Did you have an unpalisaded cave inside your palisade and expect people to not just open the fence (trespassing, not vandalism; should work even with visitor debuff I think?) and go in and out of the cave to drop the visitor debuff? Because if that's the case, while I agree the key system is unnecessarily tedious, you really shouldn't be surprised at this or naive enough to rely on a fence to protect anything. Even if all fence interactions were blocked, they're still vulnerable to destruction by animals. Fences are never a strong protection.
Visitor debuff dropping via caves and other tricks is lame, but an inevitable consequence of how the system works. The debuff needs to be dropped at some point, and 'player is no longer on the claim' is the most reasonable condition. The only part I think is truly dumb is the 'just make your own exit :^)' minehole trick. (Do surface mineholes require pyres yet? Still haven't seen it in the patch notes.)