Palisades are still stupidly designed

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Re: Palisades are still stupidly designed

Postby VDZ » Mon Aug 29, 2022 2:51 am

overtyped wrote:If you have a palisade on a claim, you have only two options. You make a key for the palisade door, and then make a picket behind it, or else people can just open the door with vandalism and walk in to the cave he assumed was behind closed doors. GOTEM

I don't get it. What's the fence thing? How does it protect your palisade if you don't have a lock on your palisade? And what does vandalism have to do with this?

The only scenario I can imagine which makes sense to me and mostly matches your story: Did you have an unpalisaded cave inside your palisade and expect people to not just open the fence (trespassing, not vandalism; should work even with visitor debuff I think?) and go in and out of the cave to drop the visitor debuff? Because if that's the case, while I agree the key system is unnecessarily tedious, you really shouldn't be surprised at this or naive enough to rely on a fence to protect anything. Even if all fence interactions were blocked, they're still vulnerable to destruction by animals. Fences are never a strong protection.

Visitor debuff dropping via caves and other tricks is lame, but an inevitable consequence of how the system works. The debuff needs to be dropped at some point, and 'player is no longer on the claim' is the most reasonable condition. The only part I think is truly dumb is the 'just make your own exit :^)' minehole trick. (Do surface mineholes require pyres yet? Still haven't seen it in the patch notes.)
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Re: Palisades are still stupidly designed

Postby Pills » Mon Aug 29, 2022 3:13 am

overtyped wrote:
logical.png

Why does this ugly picket fence behind every single gate seem like a more elegant solution than making unkeyed palisades unopenable with vandalism?


By the way, the gate you showed in your example can be bashed if you have a horse. if you were to afk on the other side of that the roundpole can be bashed and you could be killed with archery, then they can walk in and steal your loot as personal belongings aren't protected by visitor debuff.
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Re: Palisades are still stupidly designed

Postby Vigilance » Mon Aug 29, 2022 3:25 am

Pills wrote:
overtyped wrote:
logical.png

Why does this ugly picket fence behind every single gate seem like a more elegant solution than making unkeyed palisades unopenable with vandalism?


By the way, the gate you showed in your example can be bashed if you have a horse. if you were to afk on the other side of that the roundpole can be bashed and you could be killed with archery, then they can walk in and steal your loot as personal belongings aren't protected by visitor debuff.

or alternatively they bash the gate (or open it if its not locked)
then they go in your cave to lose visitor
then they come out and do whatever the hell they want, including knocking you out w/o archery

or if you have perms fucked up they can also log off inside your thing as you described
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Re: Palisades are still stupidly designed

Postby overtyped » Mon Aug 29, 2022 3:35 am

No, the cave was walled off, my friend just happened to have left the door to the cave open because both he and I assumed that you couldnt open the outer palisades.

The fence on the inside of a palisade stops people from getting in full stop. The palisade itself is useless to stop anyone if it isn't keyed, but the ugly eyesore of a picket actually does the job the palisade was supposed to.
Again, no idea why Jorb think the best way to handle palisades is to force you to make those disgusting picket fences, but here we are.

Not sure how u can bash a picket inside a visitor gate, but since i'm using them now, i'm interested to hear of yet another exploit in this games arsenal lol.
Last edited by overtyped on Mon Aug 29, 2022 3:41 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Palisades are still stupidly designed

Postby Vigilance » Mon Aug 29, 2022 3:39 am

i dont think you understand the system, and i don't even think this is a particularly fringe facet of it.
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Re: Palisades are still stupidly designed

Postby overtyped » Mon Aug 29, 2022 3:43 am

Vigilance wrote:i dont think you understand the system, and i don't even think this is a particularly fringe facet of it.

You can enter the cave and lose visitor, then exit the cave. Yes I read your comment, but that does not apply here.
I have a seperate visitor gate surrounding just the cave itself for this very occurrence, and I already mentioned that the only thing I lost was some hhp on my friends miner

I'm not sure what you think I don't understand, but you sure seem confident about it. Whatever it is.
The critique im making in this thread is about changing the way palisades work. Instead of being able to open an unkeyed gate with vandalism, which forces people to make pickets, or double layer palisades, instead cut out that bullshit and make it not possible to open an unkeyed gate that is closed(Regardless of having vandalism)

It is not good game design if simply (adding another palisade gate) fixes all design flaws of a single gate. Pickets and double palisading is ugly.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Palisades are still stupidly designed

Postby DDDsDD999 » Mon Aug 29, 2022 4:03 am

overtyped wrote:The critique im making in this thread is about changing the way palisades work. Instead of being able to open an unkeyed gate with vandalism, which forces people to make pickets, or double layer palisades, instead cut out that bullshit and make it not possible to open an unkeyed gate that is closed(Regardless of having vandalism)

Number 4 too!
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Re: Palisades are still stupidly designed

Postby overtyped » Mon Aug 29, 2022 4:04 am

DDDsDD999 wrote:
overtyped wrote:The critique im making in this thread is about changing the way palisades work. Instead of being able to open an unkeyed gate with vandalism, which forces people to make pickets, or double layer palisades, instead cut out that bullshit and make it not possible to open an unkeyed gate that is closed(Regardless of having vandalism)

Number 4 too!

Are the numbers you are typing meant to be from something, because I am just confused. Please give me a link to whatever it is you are referencing so I can also enjoy it.
Last edited by overtyped on Mon Aug 29, 2022 4:08 am, edited 2 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Palisades are still stupidly designed

Postby DDDsDD999 » Mon Aug 29, 2022 4:07 am

overtyped wrote:
DDDsDD999 wrote:
overtyped wrote:The critique im making in this thread is about changing the way palisades work. Instead of being able to open an unkeyed gate with vandalism, which forces people to make pickets, or double layer palisades, instead cut out that bullshit and make it not possible to open an unkeyed gate that is closed(Regardless of having vandalism)

Number 4 too!

Are the numbers you are typing meant to be from something, because I am just confused. Please give me a link to whatever it is you are referencing so I can also enjoy it.

What a number 4 & 8 thing to say.
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Re: Palisades are still stupidly designed

Postby Vigilance » Mon Aug 29, 2022 4:10 am

overtyped wrote:The critique im making in this thread is about changing the way palisades work. Instead of being able to open an unkeyed gate with vandalism, which forces people to make pickets, or double layer palisades, instead cut out that bullshit and make it not possible to open an unkeyed gate that is closed(Regardless of having vandalism)

i don't understand, you're making me feel like i'm the retard here. opening a gate is rummaging, not vandalism. are they "opening" it with their fucking axe? are you referencing the puny stickfence you placed horse-distance away from the gate?

from what i understand your ENTIRE scenario is avoidable by visitor gate walling your cave, and visitor gate walling yourself. full stop
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