SnuggleSnail wrote:hot take: in a PVP game if you're bad you should get shit on
I have had friends from other games play haven for less than 6 hours total and already be good enough at running that I could never KO them 1v1 if all they were trying to do is escape. I'm not the best chaser in the world, but easily top 1%.
No mechanic that doesn't kneecap the entire premise of the game completely will save the nabs if they remain as forever shit as they have been forever. There needs to be some FORCED entry into PVP if you want them to not die for free constantly.
Haven is not juat a PvP game and you know it

Either way though: There's no reason why an introduction into pvp must be permadeath. Honestly, I don't think haven actually needs permadeath at all given the wound system. Like you said, for faction players this game hasn't been permadeath for years and everyone still seems to enjoy it just fine.
Massa wrote:It used to be a 100% guarantee.
I've been around since 2011, I know how the game has been and I think it's frankly gotten better. Reduction in permadeath = more people willing to fight = more fighting. True faction combat back in those worlds was rare as hell compared to this.