Make alchemy less cancer

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Re: Make alchemy less cancer

Postby Fostik » Thu Sep 08, 2022 10:26 am

I think it's okay to discover ingredients for alchemy, but keeping alchemy spreadsheets out of the game is unfun. If recipes and properties could be saved in the game in any way that would be great.
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Re: Make alchemy less cancer

Postby noindyfikator » Thu Sep 08, 2022 11:11 am

There are 130+ ingredients.

Let's assume I want to make elixir for intelligence (I don't even care about negative wounds).
According to W13 spreadsheet there were 14 ingredients with intelligence in it.

Let's assume I am unlucky.
I start with ingredient that doesn't give INT and 14 ingredients that give it are on my list at position 116-130.

If I am really unlucky I will do 116 + 115 + 114 + ... + 2 operations = 6785 to find out first ingredient that gives INT.
Time spend to gather materials, all stones, all herbs

That's sick.

There should be a way to idk, study, investigate, use hearth magic etc. alchemical ingredient to find out its properties without mixing everything like crazy
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Re: Make alchemy less cancer

Postby terechgracz » Thu Sep 08, 2022 11:44 am

noindyfikator wrote:If I am really unlucky I will do 116 + 115 + 114 + ... + 2 operations = 6785 to find out first ingredient that gives INT.


Imagine how much work people had to do to just discover oxygen...
And your theory is invalid. From 130 ingredients there was 14 ones with INT. Choosing 2 ingredients from 130 at random gives nCr(130,2) = 8385 combinations. Choosing 2 ingredients from 14 ones with int gives nCr(14, 2) = 91.
91 divided by 8385 is around 0.11%. Assuming you just take random pairs of ingredients probability of getting INT from making 25 random elixirs is almost 25%! After making 25 elixirs you will also discover much more than just INT, there is also chance of discovering multiple ingredients with INT. Also you won't make same pair of elixir if you didn't found INT, my model doesn't account for that so the probability of getting INT elixir will be a lil higher.

Also probability of getting pessimistic option is so low that you mentioning it is just CRINGE AF. Just look:
116 ingredients are non INT, so probability of getting it is 116/130 < 90% (approx. from above to make it more optimistic for you), probability that you will choose two ingredients that are non INT is approximately 0.9*0.9 = 0.81. Now you have to do it 6785 times.
0.81^(6785) > 1.77 x 10^(-621). In terms of odds its around 1 per 5.64 x 10^(620) tries. If every atom in whole universe(10^82) would fart every one milisecond then after 1 000 000 years there would be 3.15 x 10^(98) atom farts. Compare this with odds of your pessimistic case...

So yeah. Stop posting cringe. Alchemy is actually good stuff. You just want it too easy.
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Re: Make alchemy less cancer

Postby Fostik » Thu Sep 08, 2022 12:54 pm

noindyfikator wrote:If I am really unlucky I will do 116 + 115 + 114 + ... + 2 operations = 6785 to find out first ingredient that gives INT.


It's much easier, you don't have to discover it by mixing everything with everything, after randomly finding all possible modifications in all ingredients you can access, you can just start testing which properties is present in ingredient and which are not, you won't need these big numbers of test.
I.e. the amount of experiments until you will have all 4 properties of unknown ingredient is the amount of total effects, and even less if you are tracking which properties in ingredient are not present.
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Re: Make alchemy less cancer

Postby noindyfikator » Thu Sep 08, 2022 1:04 pm

okay, waiting for an useable elixir, hopefully you will do it before there will be 150 players online after hours of "investigation"

let me know elixir stats, I will tell you how long it will take for me to gather mats for gilding / medicine. Probably 1000% times faster, but let's see

Consider:
1. Blade kiss
2. Masonry

thanks!
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Re: Make alchemy less cancer

Postby Sevenless » Thu Sep 08, 2022 1:41 pm

noindyfikator wrote:okay, waiting for an useable elixir, hopefully you will do it before there will be 150 players online after hours of "investigation"

let me know elixir stats, I will tell you how long it will take for me to gather mats for gilding / medicine. Probably 1000% times faster, but let's see

Consider:
1. Blade kiss
2. Masonry

thanks!


Elixir healing speed is pretty slow on blade kiss, to the point that it's not worth bothering with compared to traditional first aid. You can stack them I guess. As for boosting stats, +20-30 masonry for 2.5 minutes really isn't worth the effort/wounds

Fun fact: There are actually 1.03331479664e+40 possible ingredients just from the common herbs I've tinkered with. Each combination of herbal grind is a new ingredient, which gives 35! as possible ingredients. Testing the reasonably available combos took me a month (while doing other stuff most of the time) last world.
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Re: Make alchemy less cancer

Postby SavageFox » Fri Sep 09, 2022 2:17 am

maybe some type of recipe with the test tube or you can sacrifice an item to figure out what its properties are
it won't give you the accurate order but it will tell you what properties it has
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Re: Make alchemy less cancer

Postby noindyfikator » Fri Sep 09, 2022 11:05 am

Has someone ever created elixir which is actually better than gildings / first aid? Considering time required for research?

1. Elixir duration is a joke.
2. Research time needed to do smth useful is a joke.

What's the point of brainless mixing ingredients? I know this can be fun for someone, but is there a purpose for that other than "feeling to be a crazy science guy"?
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Re: Make alchemy less cancer

Postby Sevenless » Fri Sep 09, 2022 4:16 pm

noindyfikator wrote:Has someone ever created elixir which is actually better than gildings / first aid? Considering time required for research?

1. Elixir duration is a joke.
2. Research time needed to do smth useful is a joke.

What's the point of brainless mixing ingredients? I know this can be fun for someone, but is there a purpose for that other than "feeling to be a crazy science guy"?


viewtopic.php?f=75&t=73191#p909282

Already done, one month in. I'm sure you could ask him for more as well.
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Re: Make alchemy less cancer

Postby noindyfikator » Fri Sep 09, 2022 4:30 pm

Sevenless wrote:
noindyfikator wrote:Has someone ever created elixir which is actually better than gildings / first aid? Considering time required for research?

1. Elixir duration is a joke.
2. Research time needed to do smth useful is a joke.

What's the point of brainless mixing ingredients? I know this can be fun for someone, but is there a purpose for that other than "feeling to be a crazy science guy"?


viewtopic.php?f=75&t=73191#p909282

Already done, one month in. I'm sure you could ask him for more as well.


But those elixirs are shit bro..
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