I never said it was a bad idea. Hell, I even said inventory space usage is an issue with cave dust, and having an in-inventory or equippable container for it would solve that issue. I just pointed out that "the number of clicks needed to collect cave dust" is not the reason why it's needed, as that's only one per inventory of cave dust. The problem lies with stacking requiring a click per pile and the inventory space it takes up.
I feel the former is part of a broader problem, namely that there is no way to automate or shortcut multiple right-clicks/shift-rightclicks in the same location. This problem is also present with things like smelters (clients used to have a 'fill with 9/12 coal' feature specifically to automate this RSI-inducing input) and food troughs.
Imagine if the devs add a 4x4 dust-only backpack that automatically collects dust piles (the latter isn't even guaranteed as you didn't specify it, but we'll assume the devs got the idea from your 'number of clicks' post), and puts them in your dustbag in their original 0.01kg/0.02kg/0.03kg stacks. How much of the problem would that solve? People keep complaining about the devs not understanding the problems players face, but players tend to do a poor job explaining the problems. 'But it's obvious!' you might say. It's obvious to anyone who's mined out a lot of tiles and collected all that dust. But have Jorb or Loftar ever encountered this problem? If they personally experienced this and saw it as a problem then it likely would have been mitigated in some way by now. The fact that it hasn't implies they haven't experienced this problem first-hand and therefore it will not be obvious to them.
Basically,
Southpaw wrote:merging them together makes me want to straight up die
this, and
ZoddAlmighty wrote:Even though gilded nautilus are pretty decent, number of clicks +inventory requrement makes them unworthy of being made.
this is what you should be posting, in a clear manner and not hidden somewhere between the lines of a rant about the person who provided counterarguments. Otherwise we get handbashable 7-day mine pyres (fortunately quickly fixed after lots of complaints), option menus for what to do after getting KOed so you could e.g. auto-hearth after crashing and getting KOed except they only work if your session is active the whole time (i.e. not when crashing), etc. Describe the damn problem instead of complaining to me when I point out that what is described is not the actual problem.