by Reiber » Thu Sep 15, 2022 1:46 am
[quote="Jubal_Barca"][quote="Jubal_Barca"](the existence of society being the actual IRL dominant anti-raiding strategy!)
society isnt an anti raiding mechanism at all, its organised semi consentual raiding,
some richer guy came too your farmstead with an load of guys with big sticks, and proposed to your ancestors, instead of pillaging there farm, they just take half of there harvest each year, and in exchange would come if somebody wants to take the other half, wich they sometimes did,
if you are in need of such an deal, im sure you can tribute some bigger village in your area,
the game is in no way isolationist in nature, as an hermit, without precicely knowing what to do , and commiting to the grind, you are less than an npc too people playing in organised groups, you couldnt even produce something they would feel the need to pick up, instead of the blueberrys that would spawn in your base if you wouldnt have built an house there, aside from maybe the lucky pearl, some wax, or an easy pile of dustgems to gambel away at the gemcutters table,
and that is your biggest chance to survive as an hermit, not being worth anybodys time,
hermits arent supposed too seek interaction, thats why they are hermits,
sure i would welcome some more diverse playstiles , baselayouts, viable tents and whatnot. but with 700 players, 100+ of the mprobbably being bots, that stretches the playerbase really thin,
organising yourself is an viable way of surviving as is hiding, raiding isnt something that neccasarrily need s to be decentivised, its part of the game, if somebody wants too be an bandit, or warlord , or tyrant or cringey toxic player or whatnot, they are free to do so , but with invinite progression(wich is nice) come ofcourse an potentially infinite cap between players that know the game , cheese its mechanics expertisely, and optimize the everliving shit out of the game,
i would love ways of balancing that would allow an lonely player too partivipate in pvp, or even just defend there base or themself in any meaningfull ways,
but then people pitting 100times the effort intoo the game would feel shit about that time and effort when some overbalanced sprucecap land an lucky hit at them and offs em, even if they have 5 contingency characters in the backline,
currently the problem with pvp is, that pvp players can lose little in actual fights, even if they arent hitting down on spruces, kills are rare,inheritance is cheap, and feeding up an new char might get even easier trough the hunger resett, not to speak being able too just support multiple characters through organisation, size or botting of your village,
while an lone player can easily be sliced in 2 by an b12, and every hermit takes their most valuable possession(there char) outside their base everytime the forage for chantrells.
so dedicated players are few and bored, and non fighters cant and shouldnt fight anything that cant be cleaned for intestines.