Display signs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Display signs

Postby Liss12 » Sun Sep 11, 2022 7:47 am

Speaking of display signs, can we make them non-collidable with player model? This would make so much stuff so much more convinient.
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Re: Display signs

Postby overtyped » Sun Sep 11, 2022 12:39 pm

eh, the parchments are too easy to remove, and take up too much space when u click, I think the display signs are still better for cupboards!
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Re: Display signs

Postby Reiber » Thu Sep 15, 2022 2:08 am

overtyped wrote:eh, the parchments are too easy to remove, and take up too much space when u click, I think the display signs are still better for cupboards!


too be quite fair, that problem only really occurs with flat cupboards. i swear, i only ever once an day or so have some parchment cling too my sticky fingers .
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Re: Display signs

Postby Liss12 » Thu Sep 15, 2022 8:17 am

Reiber wrote:
overtyped wrote:eh, the parchments are too easy to remove, and take up too much space when u click, I think the display signs are still better for cupboards!


too be quite fair, that problem only really occurs with flat cupboards. i swear, i only ever once an day or so have some parchment cling too my sticky fingers .

It would be nice if it never occur tho. For example if parchment was unremovable by rightclicking but instead fall of whenever you lift the cupboard.
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Re: Display signs

Postby aikidragon » Thu Sep 15, 2022 12:50 pm

Liss12 wrote:
Reiber wrote:
overtyped wrote:eh, the parchments are too easy to remove, and take up too much space when u click, I think the display signs are still better for cupboards!


too be quite fair, that problem only really occurs with flat cupboards. i swear, i only ever once an day or so have some parchment cling too my sticky fingers .

It would be nice if it never occur tho. For example if parchment was unremovable by rightclicking but instead fall of whenever you lift the cupboard.


I suggest Alt + Right Click to take it off, same as firing up a branch from a fire without adding it as fuel (Ender Client, not sure if it's the same bind on the Default Client).
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Re: Display signs

Postby vatas » Thu Sep 15, 2022 1:00 pm

The group I joined this world has people who've played longer than before me and are very good at this game. Many hadn't played the game during later world 13 (or maybe had taken multiple worlds long break) and amount of stuff I got to inform them about was kind of staggering.

aikidragon wrote:I suggest Alt + Right Click to take it off, same as firing up a branch from a fire without adding it as fuel (Ender Client, not sure if it's the same bind on the Default Client).


I would find this acceptable.
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Re: Display signs

Postby Fostik » Thu Sep 15, 2022 2:47 pm

pawnchito wrote:Image

parchment, instead of describing or whatever its paint decal


Which client is that? Ender just makes a mess with flat cupboards making decals useless
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Re: Display signs

Postby Reiber » Thu Sep 15, 2022 3:03 pm

it still isnt an issue, exept when you use this highly unneccasarry mod in your custom client, honestly haven is the one game where the community can complain about gamemechanics not oprimally harmonizing with there scripts and mods, wtf.
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Re: Display signs

Postby The_Blode » Thu Sep 15, 2022 3:51 pm

Reiber wrote:it still isnt an issue, exept when you use this highly unneccasarry mod in your custom client, honestly haven is the one game where the community can complain about gamemechanics not oprimally harmonizing with there scripts and mods, wtf.


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Re: Display signs

Postby DDDsDD999 » Thu Sep 15, 2022 5:05 pm

Devs give flowermenus unnecessarily to every fucking thing in this game even when there's just one option. But decals just need to be picked up all the fucking time.

Tho an obscure hotkey to target decals would probably be better than flowermenus because flowermenus suck. Decals deserve their own C&I thread and this thread should go to how do I
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