by loftar » Mon Sep 12, 2022 12:25 am
I did forget to mention that not only is it not only about warflags, it is also not only about Knarrs. I've seen similar tricks being played with eg. catapults and battering rams (which also have the same mechanic applied to them). I will also admit I find it mildly ironic that some people in the thread pretend to not know this. :)
I will also say that the main reason I'm defending this mechanic, even though I didn't really want to add it, is that it actually fixes the real problem at its actual root, and in a way that is consistent to all the things that it applies to, rather than being a weird workaround that is likely to need five more bandaids on top of it before it still doesn't really work right. Also, while I'd like to emphasize that I do agree that it makes the ships worse, I feel that the reactions against it are a bit over the top. It's not that hard to work with it. For the aforementioned reasons, though, I'd be much more inclined to consider ways to make it easier to work with this mechanic than to replace it with something else, unless it's something particularly good rather than another workaround. I will also say that, strictly speaking, it's not like it doesn't just plainly make sense that you can't rotate ships right into other things.
"Object-oriented design is the roman numerals of computing." -- Rob Pike