The consequence of skill - The Will to Power

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The consequence of skill - The Will to Power

Postby vatas » Wed Sep 28, 2022 7:14 am

overtyped wrote:
Zentetsuken wrote:sadly the devs have not yet implemented an "opt in only" pvp structure, even though it is clearly the most sensible option for a game like this

you can buy any skill you want, you are not protected from pvp unless you are safe behind walls in your own base

It is not sensible at all. There are plenty of ways to disrupt other players experiences if they can't be attacked. Such as body blocking.

I think it could work with something like this:

-Can only toggle PvP on/off while standing on your own HF.
-People with PvP on can 'Evict' people who have PvP off, with the added effect that their inventory (but possibly not equipment) are dropped to the ground.

There's probably dozen exploits if you implement just these two, but this is just a quick bone to maybe help start a discussion.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: The consequence of skill - The Will to Power

Postby Zentetsuken » Wed Sep 28, 2022 10:48 am

overtyped wrote:
Zentetsuken wrote:sadly the devs have not yet implemented an "opt in only" pvp structure, even though it is clearly the most sensible option for a game like this

you can buy any skill you want, you are not protected from pvp unless you are safe behind walls in your own base

It is not sensible at all. There are plenty of ways to disrupt other players experiences if they can't be attacked. Such as body blocking.


annoyances and childish levels of griefing are a common reason given to leave pvp in the game as a core mechanic, but it's also a super dishonest take.

There are only a very small amount of people playing this game who only get entertainment from it by trying to upset other players as much as possible, and the people who are being targeted by these acts are largely not the type of people who are capable of stopping them with pvp.

I think we all believe that making pvp opt-in-only would also deter a lot of these people from playing the game at all. Sticking around for 8 months to diligently plan acts of "bothering people" with bots and largescale palisade projects seems like a pretty big ask from even our most autistic and dedicated griefers.

Also, if pvp was opt-in-only, the meta for how to make a base and protect it from some of these types of stunts would evolve over time and become an organic way of playing the game and planning ahead.

There are literally no downsides to making pvp opt-in-only for 99% of the playerbase.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: The consequence of skill - The Will to Power

Postby Reiber » Wed Sep 28, 2022 1:32 pm

Zentetsuken wrote: Garbage opinions .


boi. do you even people? you are right about one thing. if pvp was factually removed. half if not more off the playerbase leaves. the rest is just illusiory babbeling. ofcource people would fuck you up for nothing. this is an game. and the joy of if you throwing an tantrum in your room, and quitting the game casue youve been palid in is something people will always go for, even without loot, its just waay more rewarding than killing na bear, and arguably more easy.

mankind isn´t you pacifistic bunch of farmers and well doers- they are sadistic, opportunistic retards. and that isnt talking about edgecase psychopats, thats the whole lot of us. practicing mercy is fine and dandy. but it only gains meaning by your abillity to destoy in the first hand.
and in haven , just as in real live. if you want to own something, achieve something , or see something bloom, you have to be able to hide it or protect it. if you dont want too engage in that, dont have the time ,autism, or knowledge to doo that. fine. but taking that ability from others isnt the way .
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm

Re: The consequence of skill - The Will to Power

Postby Audiosmurf » Wed Sep 28, 2022 1:43 pm

Zentetsuken wrote:
overtyped wrote:
Zentetsuken wrote:sadly the devs have not yet implemented an "opt in only" pvp structure, even though it is clearly the most sensible option for a game like this

you can buy any skill you want, you are not protected from pvp unless you are safe behind walls in your own base

It is not sensible at all. There are plenty of ways to disrupt other players experiences if they can't be attacked. Such as body blocking.


annoyances and childish levels of griefing are a common reason given to leave pvp in the game as a core mechanic, but it's also a super dishonest take.

There are only a very small amount of people playing this game who only get entertainment from it by trying to upset other players as much as possible, and the people who are being targeted by these acts are largely not the type of people who are capable of stopping them with pvp.

I think we all believe that making pvp opt-in-only would also deter a lot of these people from playing the game at all. Sticking around for 8 months to diligently plan acts of "bothering people" with bots and largescale palisade projects seems like a pretty big ask from even our most autistic and dedicated griefers.

Also, if pvp was opt-in-only, the meta for how to make a base and protect it from some of these types of stunts would evolve over time and become an organic way of playing the game and planning ahead.

There are literally no downsides to making pvp opt-in-only for 99% of the playerbase.

It's so annoying the way you talk like a midwit's impression of a politician
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2391
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: The consequence of skill - The Will to Power

Postby Mysia » Wed Sep 28, 2022 2:37 pm

i mean you already can't kill people and the permadeath is heavily nerfed. you don't get 1 banged anymore by getting hit while moving ignoring defenses, you can rebuild a character barely even playing due to study tables and hunger, cant get shoot through your walls or pallybashed, actual disincentives for committing crimes n shit, vgates

it seems like the game has been babied down a lot tbh. i use to tell people when i was in middle school ya i play a hardcore permadeath pvp survival game like i was cool or smth. now its not that hardcore i dont think lol just more like a survival basebuilding game

to completely opt out i would love it and use it but i dont know how it would effect the game
Last edited by Mysia on Wed Sep 28, 2022 2:44 pm, edited 2 times in total.
User avatar
Mysia
 
Posts: 220
Joined: Mon Jan 02, 2012 9:49 pm
Location: CODE OF CONDUCT

Re: The consequence of skill - The Will to Power

Postby Zentetsuken » Wed Sep 28, 2022 2:39 pm

Reiber wrote:
Zentetsuken wrote: Garbage opinions .


boi. do you even people? you are right about one thing. if pvp was factually removed. half if not more off the playerbase leaves. the rest is just illusiory babbeling. ofcource people would fuck you up for nothing. this is an game. and the joy of if you throwing an tantrum in your room, and quitting the game casue youve been palid in is something people will always go for, even without loot, its just waay more rewarding than killing na bear, and arguably more easy.

mankind isn´t you pacifistic bunch of farmers and well doers- they are sadistic, opportunistic retards. and that isnt talking about edgecase psychopats, thats the whole lot of us. practicing mercy is fine and dandy. but it only gains meaning by your abillity to destoy in the first hand.
and in haven , just as in real live. if you want to own something, achieve something , or see something bloom, you have to be able to hide it or protect it. if you dont want too engage in that, dont have the time ,autism, or knowledge to doo that. fine. but taking that ability from others isnt the way .


I'm not sure where you get your estimations from, but it's a very well known fact that the active pvp community makes up a dramatically small percentage of the entire playerbase. Protecting resources and bases is no longer what pvp is for because resource nodes are largely pointless with spiraling industries and bases are more invincible than they ever have been. If pvp was removed from the game tomorrow, the number of people who would stop logging in forever would barely be noticeable on the daily statistic charts.

The pvp community knows this, the devs know this.

The devs know that pvp is a broken shell of its former self. It may be in a good place mechanically, but the reason why people engage in this activity has evolved with the development haven and has mostly become a lark outside of legacy. I am positive that we will see a major shift towards "pacifism" in the future development of this game. It is unarguably better for the longevity of the playersbase and the game has been developing organically away from the "survival permadeath full loot" type shit that it prided itself in during legacy times. The game is different now, the community is (mostly) different now. The pvping dinosaurs will soon move on and the game will be able to continue growing and evolving in to what it needs to be.

Audiosmurf wrote:you upset me with an opinion I dont agree with so much that i literally stopped shitposting just to insult you


k
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: The consequence of skill - The Will to Power

Postby Massa » Wed Sep 28, 2022 3:04 pm

Csatangollah wrote:Summary:
Can the not learning of The Will to Power skill protect PvE only players, or is it just an idea i am suggesting?

Why did you enter the forest if you don't like the trees?
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1644
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: The consequence of skill - The Will to Power

Postby DoctorCookie » Wed Sep 28, 2022 5:43 pm

Why wouldn't a Trammel/Felucia situation work? Realms would only be aloud on the pvp side. That would give a true picture of the numbers.
User avatar
DoctorCookie
 
Posts: 322
Joined: Tue Sep 05, 2017 3:28 am

Re: The consequence of skill - The Will to Power

Postby dagrimreefah » Wed Sep 28, 2022 8:10 pm

DoctorCookie wrote:Why wouldn't a Trammel/Felucia situation work? Realms would only be aloud on the pvp side. That would give a true picture of the numbers.

Trammel killed Ultima Online.

EDIT: I'm not even a PvPer per se (at least not this world) but I and I'm sure many others would quit this game if non-consensual PvP was removed. The danger of being attacked at anytime adds a certain excitement to the game. Take that away and the game feels dead. Just a bunch of spinsters grinding quality for no reason, to pass the time left in their dull, sad existence.

How come every time an actual hardcore PvP game comes along, some whiny soft faggots have to come out of the woodworks and try to ruin it/turn it into farmville?
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: The consequence of skill - The Will to Power

Postby DoctorCookie » Wed Sep 28, 2022 8:51 pm

Trammel did the opposite of kill Ultima Online, I was there. Empire did not kill Eve. Full loot pvp has killed every game that features it exclusively.
User avatar
DoctorCookie
 
Posts: 322
Joined: Tue Sep 05, 2017 3:28 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 207 guests